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Druid

aka: Druid: Kyōfu no Tobira
Moby ID: 12712
Commodore 64 Specs
See Also

Description

Druid is an action game inspired by the arcade hit Gauntlet. As the eponymous hero, your job is to destroy four magic skulls hidden over eight levels.

The game is presented in a top-down view. The druid walks around the terrain seeking out the staircase that leads to the next level. On the way, he is harassed by hordes of monsters that come out of every direction and attack him, decreasing his health. To defend himself, the druid can use the spells of water, fire or electricity to toss projectiles. However, these magical weapons have limited ammo.

The druid also has three other magical spells at his disposal - an invisibility spell which prevents the monsters from automatically approaching him, a golem spell which summons a helpful golem (which can be controlled by a second player), and a skull spell which destroys all on-screen enemies. The druid also carries around keys which open locked doors. But all these have very limited supplies.

On his way, the druid finds many shops. Each such shop contains some keys or charges for the druid's spells, but the druid can only pick one item from each shop.

The druid can also come across a pentagram on the ground which will restore his lost health.

Spellings

  • ドルイド 恐怖の扉 - Japanese Famicom Disk System spelling

Groups +

Screenshots

Promos

Credits (Commodore 64 version)

5 People

Druid was written, designed and programmed for the Commodore and Spectrum by
Title Screen
Cover illustration by
Music by

Reviews

Critics

Average score: 84% (based on 10 ratings)

Players

Average score: 3.5 out of 5 (based on 15 ratings with 1 reviews)

Better than most mobile and flash based games of 2012

The Good
Extremely intense and challenging twitch-based combat as well as deep strategic choices for map movement and tactical choices for weapons.

The Bad
Some might say the game is too difficult because you really do need to solve levels carefully. While maps remained the same, the monster spawns could be random. The availability of a second player to play the golem was a major benefit and could be a pre-requisite for success. The presence of water bodies fatal to the druid meant you had to know your maps really well to navigate them and survive.

The Bottom Line
Extremely challenging top down real time combat. Somewhat like today's mmo called Realm of the Mad God but more intense because of the smaller maps. Very colourful and at times frightening gameplay because it forces you to switch choices between weapons and loot very quickly, wall the while eyeing your objective which lay behind pools of deadly water and lava and swarms of advancing monsters.

Commodore 64 · by Hollyoake Addams (33) · 2012

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Identifiers +

  • MobyGames ID: 12712
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Contributors to this Entry

Game added by Terok Nor.

Tatung Einstein added by Trypticon. MSX added by Infernos. Atari 8-bit added by Kabushi. Amstrad CPC, ZX Spectrum added by Martin Smith. NES added by NewRisingSun.

Additional contributors: Rik Hideto.

Game added April 6, 2004. Last modified February 26, 2024.