DescriptionYou have been recruited for Operation Wolf, a desperate attempt to rescue prisoners from the enemy. Through a series of missions, you'll engage a variety of enemies, from soldiers to ninjas, patrol boats to helicopters, and more. Can you carry the day?
Operation Wolf is an arcade game by Taito. It is essentially a bitmapped "rail-shooter", where you basically hold the gun and shoot just about everything that moves, while conserving your ammo and grenades. Shoot ammo/grenades and healing items on the screen to "pick them up". Your primary machine gun can kill everything if you hit it enough times, but you can also use the grenade launcher for really deadly targets like helicopters or armored cars. You can collect a machine gun which will allow you to shoot faster for a few seconds.
You'll be pummelled by a LOT of enemies. Some will be shooting, others will be tossing grenades, knifes, and more. Some are armored and requires more than a few hits, others dodges. You can shoot grenades and knifes out of the air if you aim well enough. There are also civilians running around which can be shot, but it's not beneficial.
Bosses appear at the end of some levels, and each has a specific weakness you need to exploit.
- "Operation Wolf: Take No Prisoners" -- Tag-lined title
- "オペレーション・ウルフ" -- Japanese spelling
Part of the Following Groups
There are no reviews for the MSX release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|The Games Machine (UK)||Jun, 1989||81 out of 100||81|
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1001 Video GamesThe Arcade version of Operation Wolf appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
BPjS/BPjM indexOn April 29, 1989, Operation Wolf was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.
Operation Wolf 3In 1994, the developers published an Operation Wolf 3 slot machine. The gameplay was exactly the same as in the first part, but had a special mission at end of each level.
SoundIf the Tandy/PCjr or CMS/GameBlaster sound modes are being used, then in game sound effects are played through the internal speaker and music is played through the sound hardware. In Adlib mode both music and sound effects are played through the sound board.
- Commodore Force
- December 1993 (Issue 13) – #77 “Readers' Top 100”
- Computer and Video Games
- Issue 06/1989 - Winner Golden Joystick Award for Best 8-Bit Coin-op conversion (reader's vote)
- Issue 06/1989 - Winner Golden Joystick Award for Best 16-Bit Coin-op conversion (reader's vote)
Related Web Sites
- Game Map (Sega Master System) (Maps of all the levels in the game.)
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