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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (3 votes)
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The Games Machine (UK)
The Japanese don't take their games software too seriously. Like their films - of the Godzilla ilk - they throw everything in while maintaining a basic scenario. The imagination of the programmers knows no bounds, progress in their games is a must if only to find out what bizarre event takes place on the next screen. Usas is a lovely example of this style, incorporating weird and wonderful monsters with crazy obstacles and obscure weapons, all programmed with polish and finesse. Attention to detail is omnipresent and a fantastic, impelling urge to get to the final battle is instilled by the steady progress one makes with practice - and the enjoyment to be gleaned by making it. It is good to have MSX back in THE GAMES MACHINE office.