Mud and Blood 2
Your men are characterized by their skill (which they increase as they kill enemies), health, speed and morale. Various specialists are available, from medics (healing wounded companions), through camouflaged snipers, French Resistance fighters, signalers (calling air/naval support), engineers (building bunkers, trenches, sandbag walls, laying mines), heavy gunners, to officers rallying troops. You may equip them with better guns and grenades. Apart from soldiers the player may deploy both stationary and mobile guns and armor, including 50 caliber HMG emplacements, jeeps, APCs, and tanks. Unit deployment and special actions cost precious Tactical Points, awarded after each survived enemy wave or special action (officer effects, crates, ribbons etc).
German forces are more than a match to yours, not only in terms of quantity: expect anything from saboteurs, through Volkssturm, flamethrowers to armored self-propelled artillery.
With each played game, the player has a chance to gain rank and awards (ribbons, medals), which later translate to benefits granted to subsequent matches, unlocking new options.
The game is true to its creator's motto: "unfair random brutality" - not only the battlefields are randomized, but also the composition of your and enemy squads etc. That supply drop rescued from the Germans at a great cost may contain just berets...
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