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Mystery Mansion

Released
Platforms
MobyRank MobyScore
Android
...
...
DOS
...
3.0
Windows
...
2.0
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Description

An early (late '70s) HP minicomputer text adventure game, this one begins with the player dropped off by a taxi outside the locked gate of an estate containing an eponymous mysterious mansion, at the end of an endless "hideous highway". The grounds are surrounded by dense and difficult-to-navigate (even with the assistance of obligatory magic words) woods. Can the player find a way into the cubic building (three floors of 3x3 rooms), treasure-hunting ensues, as well as solving a murder mystery -- if the player can avoid becoming another victim of the murderer! The clock is always running, and should the player dally, the mansion, along with its treasures, its host of resident NPCs, and the player itself, all are incinerated in a house fire sparked suspiciously (or, dare I say... mysteriously?) at the stroke of midnight.

Screenshots

Mystery Mansion Windows Time passes while I'm stumbling through the underbrush!
Mystery Mansion Windows James Garnett's port: Vague hintings of how to interact with a text adventure game, plus starting location.
Mystery Mansion Windows I have company!  I wonder what could have put the little fellow in such a condition...
Mystery Mansion Android Starting location

Alternate Titles

  • "Mystery Mansion Adventure" -- Android title

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Trivia

As with many period games, written in an environment in which gaming was never expected and using tools not optimised for such programs, the original Fortran source is described as being a typical mess of "spaghetti code" of GO TO statements, yielding a source code around 10 thousand lines long!

Related Web Sites

Contributed to by Xoleras (66248) and Pseudo_Intellectual (44368)