||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (21 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Ihr seht, der Umfang und die Aktionsvielfalt von Body Harvest sind gigantisch. Eine grandiose Idee jagt die nächste, Innovationen standen bei der Entwicklung offensichtlich an erster Stelle. Aber was wieder die Bilder, die wegen der schlichten und vernebelten Grafik nicht viel hergeben, noch Worte wiederzugeben vermögen, ist die Faszination, die Ihr beim Spielen erleben werdet. Nie zuvor hat es so viel Spaß gemacht, auf Aliens zu feuern. Habt Ihr einmal angefangen, werdet Ihr auf beinahe mysteriöse Weise ins Spiel hineingezogen und vereint Euch damit. Das mag zwar albern klingen, ist aber tatsächlich so: Das Geschehen ist so intensiv, daß Ihr glaubt, selbst im Spiel zu sein. Schnell vergeßt Ihr die Mängel an Grafik und Steuerung und merkt, daß Ihr ein wahres Epos vor Euch habt. Body Harvest muß einfach jeder haben, der um neue Ideen keinen Bogen macht und Qualität bevorzugt. Dies ist kein Spiel von der Stange, dies ist ein Meilenstein der Videospielgeschichte!
Digital Press - Classic Video Games
I've noticed that all of the DMA Design games that I've played (the early Grand Theft Autos, Space Station Silicon Valley, and Wild Metal) don't have the best graphics in the world, but are simply a big blast to pick up and play for hours thanks to their great design! How many games by a single company can you really say that about? In case you didn't know, some of the elements introduced in Body Harvest were improved and expanded upon in Grand Theft Auto III, and it's impossible to play both games without noticing the lineage. The funny thing is there was never a N64 Metroid game, yet this "feels" like one (and could have been, if Nintendo had enough foresight). I'm sort of hoping DMA decides to revisit this idea one day, and gives us a sequel or even a remake, as not everyone got a chance to experience BH when it was initially released. If you own a Nintendo 64, track down a copy of Body Harvest while you can- you can thank me later...
A tough action-adventure pitting a lone warrior against an army of bugs. Great fun but can get extremely difficult.
They may be absolutely nuts, but I really wish more developers tried to deliver truly original stuff, like DMA Design. Body Harvest is a much needed breath of fresh air in a stale genre. There is so much originality here (British gamers will get a kick out of all the in-jokes, like "Trumptonas Town"), that it's really a shame that the graphics aren't quite on par. Too bad there isn't a multiplayer mode, either. With all these vehicles, it would have added much more replay value. If you can't take some slow framerates and some cheesy character designs, give this game a rent first. Everyone else: I enjoyed every minute playing it and whole-heartedly recommend this game. Crank up the music and turn down the lights and let the harvest begin.
Nintendo Power Magazine
Most players who pick up the controls of Body Harvest won't ever want to let go. There's something for everyone in this game. Don't dismiss this game. It may be the sleeper of the century.
Tomamos el papel de un soldadito creado para la ocasión por nuestros mejores científicos. Con él deberemos viajar por diferentes partes de la historia y acabar para siempre con la amenaza de los molestos
Body Harvest heeft meer adventure ingrediënten dan je op het eerste gezicht zou zeggen. Het duurt even voordat je goed in het verhaal zit maar iedereen die het spel een kans geeft, zal niet teleurgesteld worden.
Body Harvest is all about harmony; the story, the gameplay, and the music all form a perfect tension. The game only really falters when it moves away from that and hits the brakes; the save points are few in number and far in distance, making you take a look trek every time you want to give it a rest. The main game has some minor slow spells, too; a few tacked-on RPG elements. You’ll have to talk to some people, maybe solve a puzzle or find an item…never too complex, never too time-consuming. Just for direction’s sake, something to give the madness a method. In the end, it’s still about getting from A to B and killing every bastard bug in between.
For some reason, I could never really get into this game. It was fun and I liked it, but I never really got sucked in. I don't know if is because the focus bounced around so much or what, but I just could not get completely hooked. I think the premise of the game is great and it was nice to see Nintendo let some of the things go that may give kids nightmares. All of the different vehicles were definitely the best part of the game, and the storyline was actually pretty cool. I suggest giving this one a weekend rental to see if you get pulled in more than I did.
I really feel that if this game had gotten another month or so of development time, DMA could really have delivered a knockout. This is, after all, the same group that brought us another great, addictive game unlike any other- Lemmings. They took a lot of chances and succeeded in most of them. I just wish that they didn't have to sacrifice some more basic elements along the way. More than anything, I'm tremendously psyched for whatever DMA's next game will be.
Body Harvest nie jest grą dla każdego. Na pewno warto go zobaczyć przynajmniej jako tech-demo Nintendo 64 przy generowaniu dużego otwartego świata. Mniej wytrzymałym graczom polecam granie z dowolną z ogólnie dostępnych solucji – jak zauważyłem zaliczając daną strefę po raz drugi czy trzeci, gdy już znamy lokalizację przedmiotów oraz miejsca ich użycia gra się dużo szybciej i przyjemniej. Autorom gry udzielam, więc oficjalnej nagany za zmarnowanie potencjału świetnego kodu. Na szczęście kolejne dzieła DMA były już dużo lepsze. Ale o tym może innym razem...
Body Harvest’s impact was minor at the time, finding favour with only a few. The delay from Nintendo meant that when it did see the light of day it was already graphically mundane. This from a system was already well known for its foggy and muddy visuals! Body Harvest was particularly visually restricted and suffered from horrendous slow down when the screen became busy. Yet the soundtrack is fantastic and blasting aliens remains as fun today as it was 1998.
For gamers looking for something almost completely unique or even just a big, dumb game to fill the void before Zelda comes out, Body Harvest fits the bill nicely.
Adrenaline Vault, The (AVault)
Body Harvest, simply put, is a boring title. Sure, there is a huge world to explore and many vehicles to use (the tanks and planes are fun) but on the whole it is far too easy for today’s experienced gamers. Using cars for virtual invincibility, being able to run away, and health powerups almost everywhere make the game’s only challenge the lock and key puzzles, which are uninspired. The best aspect of Body Harvest is that it allows sadistic players (like myself) to hunt and kill the locals.
Saves are allowed only at the completion of a level. This is one of my biggest pet peeves with video games. It's damn silly in this day and age not to have a game where you can save at any point. You want gamers to really hate your game? Here's how to do it. Make the gameplay repetitive and uninteresting, then let them complete 99% of a level only to have the character die inexplicably and restart the level all over again. Body Harvest fits the preceding bill to a "T". This game has neither the innovation, the depth, nor a halfway interesting story to keep you playing for any extended period of time.
"E3 showstopper!" proclaims some hype on the box. Boy, E3 must've been horrendously slow this year. Either that or the quality game developers boycotted the show. Most gamers shouldn't give Body Harvest a second glance. Once again, I pity da fool that buys this game.