Bomberman 64: The Second Attack (Nintendo 64)

Bomberman 64: The Second Attack Nintendo 64 Title screen


ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 4.3
Overall User Score (7 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Nintendo Power Magazine
Really fun to play and an all-around improvement over the first game.
C'est dans les meilleurs pots que l'on fait les meilleures soupes. Bomberman 64 2 n'échappe pas à la règle, ENFIN !
Daily Radar
Bomberman 64: The Second Attack! represents the third incarnation of Bomberman released on the latest Nintendo console. Yet it is apt that the game includes Second in its name, because it plays more like the true sequel to the original Bomberman 64 than to its follow-up, the no-multiplayer-what-were-they-thinking Bomberman Hero. Second Attack! represents a concerted effort by developer Hudson to improve on the Bomb Man's run on the N64, offering up a larger (and tougher) single-player and a multiplayer mode more like the perfection that was Super Bomberman 2 on the SNES. Still, despite all the changes made, Second Attack! feels very much like its predecessors, for better (multiplayer) and for worse (single-player).
Mega Fun
Na klasse! Bomberman ist wieder da! Nachdem der Kleine einen genauso dicken Kopf hat wie Kenny, muss ich dem Spiel schon mal grundsätzlich positiv gegenüberstehen. Bomberman 64: The Second Attack ist mit viel Liebe zum Detail in Szene gesetzt worden. Das mag auch an seinem neuen Kumpel, der ihn stets begleitet, liegen. Aber leider fehlt mir im Story-Mode der gewisse Feinschliff in Sachen Fairness. Es sind einfach zu viele Situationen vorhanden, die dem Kleinen Energie kosten. Dies mag an der starren Kamera liegen und an der etwas zu übersensibel reagierenden Steuerung. Schweren Herzens haben wir uns auf 73 Steine geeinigt.