Fighting Force (Nintendo 64)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.5
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 2.8
Personal Slant How much you personally like the game, regardless of other attributes 3.3
Sound / Music The quality of the sound effects and/or music composition 3.1
Story / Presentation The main creative ideas in the game and how well they're executed 4.5
Overall User Score (7 votes) 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The Difficulty is adjustable. You'll get through the game much quicker with 2 players, however. All in all, the game seems a little short. Putting the Difficulty up to Hard may seem to lengthen it a bit, but there still are very few levels. But if you are looking for a game that you can just pick up and start cracking heads, Fighting Force 64 is a good choice.
Consoles News (Oct, 1999)
Les graphismes sont moyens mais les décors dont détaillés et quelques effets spéciaux viennent relever le tout. Fighting Force est donc à classer dans les jeux moyens sans réel intérêt ludique car trop répétitif.
Mega Fun (Sep, 1999)
Klipp und klar: Fighting Force 64 ist Mittelmaß. Unter den vielen Durchschnittstiteln, die man sich teilweise Nintendes Toaster einfangen kann, ist Fighting Force 64 in die bessere Sparte einzuordnen. Grafisch ist das gesamte Geschehen recht flüssig aufgebaut, und wäre die Kollisionsabfrage ein wenig genauer gelungen, könnte man einige Punkte mehr geben. Wofür Fighting Force 64 jedoch immer wieder gut ist, ist ein Zweispieler-Game, bei dem wunderbar Zurufe wie „Verklopp du den!“ oder „He! Der gehört mir!“ aufkommen und für einigen Fun sorgen.
Action and fighting fans should have fun with this one, although the challenge isn't overwhelming. For fans of two-player, cooperative games, Fighting Force 64 will be a welcome addition to the N64 library. Not a lot of strategy, but the multiplayer is fun.
Total! (Germany) (Jun, 1999)
Nach einer kurzen Eingewöhnungsphase findet Ihr Euch sowohl mit der räumlichen Steuerung als auch mit dem Abrufen der wenigen Moves zurecht, um Euch in bester Final Fight-Manier mit dem menschlichen Abschaum New York zu prügeln. Leider ähneln sich die Level so sehr, daß Euch das Solospiel schnell ermüdet. Der Kooperationsmodus für zwei Straßenkämpfer ist um einiges unterhaltsamer, aber aufgrund des geringen Umfangs zu schnell beendet. Fast zwei Jahre nach der PlayStation-Version hatte Core Design Fighting Force 64 wenigstens etwas Exklusives, wie zum Beispiel den auf der PSX angekündigten, aber nie umgesetzten prügelspielähnlichen Arena•-Modus, spendieren müssen.
IGN (Jun 02, 1999)
Too little, too late. Fighting Force 64 can be summed up in those words alone. The game, finished for months and months and months, has been resting comfortably in a warehouse somewhere as bigger, badder, better games make their way to the market. What's interesting is that Fighting Force was never an impressive title, even when it debuted for Sony's PlayStation close to two years ago. Though the idea of a beat-'em-up turn 3D was a good one, it just wasn't executed well enough to really shine. Brought down by repetitive level design and simplistic fighting mechanics, one wonders why Crave Entertainment ever picked up this crusty old piece of software to begin with. Unless you're in it for the mindless multiplayer mayhem, I'd suggest avoiding this one altogether or, if you must, try it out with a rental.
Video Games (Nov, 1999)
(PAL version)
Fighting Force 64 ist nur was für eingefleischte Straßenkämpfer-Fans. War die PlayStation- Version schon so lala. ist bei der Konvertierung leider in keinem Punkt Besserung eingetreten. Es fehlen einfach ein paar Zutaten, die dem Gameplay mehr Rasanz verleihen, wie etwa schnelle Ausweichmanöver oder eine aktivere Kamera. Im Item-Handling (Kisten, Flaschen, Reifen etc.) sind die Charaktere auch nicht die Schnellsten: Bevor so ein Teil aufgehoben und geworfen ist, fangt ihr euch stets ein paar Konter ein. Leicht ist die Knüppelei auch nicht, und da Speicherpunkte nur alle sechs Stages auftauchen, wirft man bald gefrustet das Handtuch.
Video Games (Jun, 1999)
Nur absolute Martial-Arts-Fans, die auch einem durchschnittlichen Final Fight-Clone in 3D etwas abgewinnen können, riskieren hier einen Blick. Jetzt baut man schon eine Konsole mit vier Pad-Anschlüssen, hat ein Game mit vier Haudegen, und trotzdem ist es nur maximal zu zweit spielbar. Ein 4-Player-Modus hätte das 128 MBit-Mittelschwergewicht-Modul an den Haaren aus der Eintönigkeit gezogen. Mit überflüssigen Konvertierungen dieser Art tut man dem derzeit hart kämpfenden N64 allerdings keinen Gefallen.
GameSpot (Apr 22, 1999)
Fighting Force 64 is a boring beat-'em-up that doesn't offer anything more than its PlayStation counterpart - unless you count inferior sound and slowdown. If you haven't played the PlayStation version, and you are only interested in the game because of your fond memories of playing Final Fight or Streets of Rage, you'd better rent this one first.
My advice to you is to skip this one entirely or, if desperate, to rent it on a short term basis only. To be frank, if Fighting Force appears to be of interest to you, then I strongly urge you to pick up the PSX or PC versions, which are surely at budget prices by this point in time. That way you’ll spend time wanting to punch holes in Dr. Zeng and his crew as opposed to the wall and the person who sold the Nintendo 64 version to you, although considering the price of the Nintendo 64 cart, the latter may be a less costly option.
In the end, it has to be noted that Fighting Force 64 is nowhere near as bad as some of the N64's premier rubbish. Whilst saying that this isn't as wretched as Superman 64, Carmageddon 64 or Nightmare Creatures is hardly high praise you have to take into account that, unlike the previously mentioned games, this is playable to some degree. You can actually get through the first three or so stages before boredom sets in. Thanks to the auto-save feature you aren't faced with the daunting task of having to play through it all in one go and don't have to repeat the early levels every time you turn it on.
Game Revolution (Sep 01, 1999)
The game does have all the additional features of Double Dragon. You can team up with a friend for some two player "action", and while this is slightly more fun, it is still a pretty good way to insure that your friend will quickly get bored and go home. There are also a few objects on each level that you can break: a car, or a window or a Coke machine. You can pick up weapons and use them slowly and awkwardly, just like the hand to hand fighting. Not enough to really help this loser.

Unfortunately, that's just about it for Fighting Force 64: A glass-jawed contender that loses in the first round thanks to my trusty dragon punch. Don't waste your money backing this turkey.