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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
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|Sound / Music
||The quality of the sound effects and/or music composition
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|Overall MobyScore (2 votes)
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The genre listed is 'Tropical-Style Up N Down', which may sound like a bit of a joke, but it is in fact the most straightforward way of expressing the game's charm. You see, an integral part of the fun in Doshin comes from manipulating the terrain on the game's southern island setting. Something that might not normally seem fun, but is actually pretty addictive.
So, is it "Populous Meets Mario" after all? No. Sorry. Populous started a new genre by letting gamers play God, Mario entertained millions by delivering flawless controls and clever puzzles. Like Iida's previous efforts Tail of the Sun and Aquanaut's Holiday, Kyojin no Doshin is a badly executed game with some great ideas. It speaks for Iida's qualities as a designer that despite the mediocre presentation and slow pace, Kyojin manages to entertain players for many hours on end. But considering that you need to shell out some serious cash to get your hands on a DD and the game, the frustrating controls and bad graphics simply can't be overlooked. For that amount of money, I suggest you buy yourself a copy of Super Mario 64 and a SNES with Populous and Mario World instead.