Micro Machines 64 Turbo Ad Blurbs (Nintendo 64)
Advertising BlurbsBack of Box - N64 (US):
CHECK IT OUT! With Micro Machines® 64 Turbo, you'll race like you've never raced before, in places you only imagined! Zoom across the kitchen table, kick up sand on the beach, race boats in a pond or burn rubber around the pool table - there's no place you can't go! This little game is HUGE!
- Using pad share on 4 controllers, challenge up to 7 competitors on breathtaking circuits full of surprises and loaded with traps!
- With 43 real-time 3D-modeled racing environments, you'll race in places you never thought possible! And, with full Rumble Pak™ compatibility, you'll feel every bump and bash!
- Choose from 31 3D-modeled vehicles: Monster Trucks, Transmutable Vehicles, Futurist Cars...all faster than before!
- Intelligent zooming camera ensures you'll have your eye on all the amazing action and special effects!
- Select your difficulty level and punch the pedal in Challenge, Keepsies, Time Trial, Knockout or Party Play race modes!
MICRO MACHINES® 64 TURBO IS PACKED WITH COOL FEATURES:
Contributed by Joshua J. Slone (4616) on Jun 05, 2007.
Good-looking yet strange? No, it's not your next date -- it's Midway's top-down kiddie-car racer.
After hemming and hawing for months, Midway decided at the last moment to sneak this racer onto its spring lineup. An oddball mix of great graphics and offbeat game design, Micro Machines 64 Turbo requires a lot more strategizing than you'd expect from a racer based on a popular line of toy vehicles.
Teeny Tiny Tracks
Simulating the typical perspective that one takes when playing with toy cars, MM64T takes a top-down view of the Micro Machines zipping over decidedly small-scale courses. In all, there are 25 tracks, based on the following themes:
A kitchen table
A pool table
An indoor pond
A dining table
A chemistry lab
Adding to the sense of realism are the vehicles' high-pitched wails, which nicely replicate the sound of 3-amp motors. The full roster:
Formula One racers
Two kinds of dune buggies
Armored personnel carriers
Ice cream trucks
The Super NES Micro Machines also took an Olympian view of the proceedings. But that was in the days when Mode 7 was considered cutting-edge racing graphics. Inquiring gamers want to know: Does it make sense to stick with the same approach on the powerful N64?
In a way, yes. MM64T offers a high level of detail not seen in your typical 200 MPH flyby. Codemasters has crammed the short, twisting courses full of pool balls, sea shells, lily pads, cocktail napkins, Alpha-Bits and scores more itty-bitty objects. And loads of witty touches -- a nasty message carved into a desktop, a book on How to Become a Supermodel, baguette bridges at a fancy-schmancy restaurant -- are sure to coax smiles from the most cynical gamer.
The game's overhead views and never-ending sharp turns force you to ride that Control Stick like no other racer. While control is a lot more intuitive than you'd think, you'll still have to work hard at memorizing the courses, especially if you max out the turbo settings.
Micro Multiplayer Madness
In order to maintain a high degree of graphical detail and a decent frame rate, the developers decided to forego a split-screen multiplayer mode. As a result, multiplayer races take the form of a series of quick heats. As soon as the lead car has the screen to itself, its driver wins a bonus. Win enough heats (four in two-player mode, five for three players, three for four) and you win the race.
You don't even have to cross the finish line. In fact, on some of the more perilous courses, you might get away with hardly moving at all. Just wait for your over-eager rivals to crash and burn off a tabletop or into the corner pocket.
This unusual setup makes MM64T much more tactical than your typical racer. You can put even more thought into your racing by pairing off in two-player teams and having your partner block your rivals while you zip ahead.
Midway clearly intends this as a party Pak, even including a gimmicky Controller share option that allows eight players to race eight vehicles at once. A few weapons, including bombs you leave in your wake and a grappling chain for slowing the vehicle in front of you, season the competitive stew. The tanks make mayhem of a fine restaurant by firing ricocheting shells.
A strange mix of kiddie-car trappings and surprisingly sophisticated gameplay, Micro Machines 64 Turbo makes an intriguing candidate for an N64 library that already includes several more conventional racing games.
Contributed by Evil Ryu (61317) on Aug 16, 2005.