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|Acting||The quality of the actors' performances in the game (including voice acting).||3.2|
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||3.4|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.8|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||4.2|
|Personal Slant||How much you personally like the game, regardless of other attributes||4.1|
|Sound / Music||The quality of the sound effects and/or music composition||4.2|
|Story / Presentation||The main creative ideas in the game and how well they're executed||4.1|
|Overall MobyScore (10 votes)||3.9|
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Game Play 64
Pour l'instant rien de bien original, mais dès que l'on commence à jouer, on ne peut plus s'arrêter.
Only one gripe; for the occidental release, most of the character's names were changed, and the Japanese voice sample were replaced by some annooooying Yanky whines. Decide for yourself wether that makes a difference. Whatever version you get, this game is and will always be a sparkling work of genius.
This game will certainly last a while . Once you've completed the game , you will need to collect gold jems from every level to see the outcome of the story line ( which, without giving too much away, includes an assasination plot and a family conspiracy.) Once again , these gems will require intuition and persistance if you want to get all of them . The hardest are on the boss stages, where you will have to kill the bosses without getting hit AT ALL. Overall, i would say that Mischief Makers is one of the best platformers on the N64 , and well worth buying, especially for those jaded by racing titles and bet-em 'ups.
When all is said and done, I can't say that I'm not pleased with Mischief Makers. Although it's not all I thought it should be, it's a solid side scroller. It's funny how this genre seems to be making a comeback, especially on the N64. While the term "beggars can't be choosers" may best describe Mischief Makers on the N64, if you're a Treasure fan, or an N64 owner that's sick of Doom clones, Mischief Makers is the game for you.
Mischief Makers nimmt in der Reihe der N64-Spiele eine Sonderstellung ein. Wer sich von dem japanophilen Design abschrecken läßt, dem entgeht ein famoses Action-Jump&Run. Gebt Mischief Makers eine Chance!
Its complex mechanics and unique control system made it inapproachable to some during early play attempts, and it does not truly blossom until the player has mastered its intricacies, and even its stunning boss encounters do not completely shine until two thirds of the way into the game. Anyone who invests the time to engage in its subtleties and complexities will be rewarded with a fun experience, but whether or not it is ultimately convoluted or bordering on sophistication and genius is for you to decide.
There is a definite retro feel to this game which initially sits uneasily with its status as a dedicated N64 title. While obviously the predominantly 2D graphics are a reminder of a bygone age, it's the totally surreal gameplay, weird characters and inane muzak that truly takes the player back to the likes classic 16bit titles such as Geomon and Yoshi's Island. This is platform action as it used to be, with timed-to-perfection jumps, collectable power-ups and bosses whose weak points require patience to expose. With these elements come demands for old skills such as pin-point accuracy and resilience in the face of seemingly unjumpable jumps and unbeatable end-of-level bosses.
De réalisation trop moyenne, Mischief Makers déçoit finalement plus qu'il n'étonne. Too bad.
Nintendo Power Magazine
If action gamers give Mischief Makers a chance, they're going to love it. We haven't seen a side-scroller of this caliber since Super Mario World. Anime fans will love it, but the play control can be frustrating.
Buy this game if you: 1) are fascinated with Japanese style animation, 2) have the urge to own every N64 game that is released, 3) find it on sale for $45 or less, or 4) lost a bet. Otherwise just rent it for the weekend or borrow it from your eccentric friend.
Gra nie zyskała zbyt dużej popularności wśród graczy, szczerze powiedziawszy to nie wiem dlaczego. Może dlatego, że jej schemat odbiega od tego do którego fani Treasure są przyzwyczajeni, czyli strzelanin. Nie da się jej porównać za bardzo do Gunstar Heroes czy Alien Soldier, z pewnością najbliższy jest jej Dynamite Headdy na konsolę Sega Megadrive. Mischief Makers jest jedyną grą wyprodukowaną przez Treasure na Nintendo 64 wydaną poza Japonią, przez to jest najtańsza i najłatwiejsza do zdobycia (w porównaniu do Bakuretsu Muteki Bangai-Oh i Sin and Punishment: Successor to the Earth).
Mischief Makers stars a robotic cleaning maid named Marina on a mission to rescue her kidnapped creator from the clutches of an evil emperor. As with most evil folk, the emperor isn't about to just hand over the aging scientist, and has amassed an army to stop Marina at all costs. To reach the emperor and rescue her creator, Marina must make her way through five different worlds with 12 stages each.