||The quality of the actors' performances in the game (including voice acting).
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (9 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Game Play 64
Grosse daube ? Sympa ? A vrai dire, mon cœur balance entre les deux. Je ne suis pas complètement satisfait, mais je ne peux pas dire que je sois complètement déçu. Certes, le jeu est indigne de la N64. Pourtant, ce titre apporte un nouveau souffle à la série des MK. Les programmeurs ont fait un effort pour nous changer des jeux de combat. En fin de compte, je désapprouve ce titre, qui n'a rien à faire sur ce support. Pourtant, certains fans vont sans doute y trouver leur bonheur.
The game's perspective causes a few problems here and there. Shinnok's Bridge is a perfect example, as you're expected to make more than a few blind-faith jumps into the unknown in order to find a platform that is below the screen's line of sight. Also, the game is pretty short, relying on a set number of lives and continues to provide the game's extreme level of difficulty. This one is only for the hard-core MK fans who don't already own PlayStations.
Nintendo Power Magazine
More depth than most side-scrollers, but poor game-play balance. An ambitious concept, but then so was "Cop Rock." It's awkward and frustrating.
Spelidén är alltså god, men det är inte resultatet. Får vi måhända se ett Capcom-spel som heter The Adventures of Ryu i framtiden?
MK Mythologies: Sub Zero is a perfect example of what can happen when you sacrifice gameplay for license. Everything seems to be thrown together in a big pile of mindless re-hash, digitized graphics and horrible level design, all topped off with some blood and the Mortal Kombat name. The sad part is that the game will probably sell like hot-cakes anyway. Unless you're Mortal Kombat crazy, don't appreciate good videogames or are looking to punish your kids this holiday season, we recommend avoiding this atrocity.
The Video Game Critic
The bottom line is that you always seem to be facing the wrong way, and it drove me up a wall. The designers would have done us all a big favor by just limiting the battles to one-on-one. There are other problems as well. The jumping controls are inexact and the collision detection is horrible. You'll go to perform your trademark uppercut and half the time it will pass through the guy like he's a freakin' ghost. Combine unforgiving stage designs (pillar traps) with those awkward controls, and it's a recipe for frustration. It's a shame because with a little quality control this would have been a terrific companion to the series.
Any good points to MK Mythologies? I suppose I should give Midway credit for trying something new. In a world where all the games released are either first person action or top down strategy, its good to see somebody try something else. While this doesn't make up for the obvious flaws of the game, it does open up the industry to a new genre. Let's hope the next people who try it do a little better job.