User Reviews

There are no reviews for the Nintendo 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.7
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they're executed -
Overall User Score (36 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Gaming Age (Sep 19, 2004)
Quake is intense, yet it's been said that it falls short as a one player game. It doesn't stand up to the brilliance of Doom, but nothing does. There's nothing wrong with being runner-up.
Consoles Plus (May, 1998)
Quake 64 est un bon Doom-like, mais il est impossible de sauvegarder dans un niveau !
Retroage (Dec 04, 2008)
W momencie wydania Quake’a 64, na rynku były już bardzo mocne gry FPP jak Turok Dinosaur Hunter, GoldenEye 007 i Duke Nukem 64, z którymi musiał konkurować. Już na starcie miał więc pod górkę, stąd nie odniósł na konsoli Nintendo 64 takiego sukcesu jakiego się spodziewano. Dopiero wydany rok później sequel – Quake II - przyniósł autorom upragniony zysk i uznanie graczy. Mimo wszystko pierwsza część to wciąż bardzo dobry tytuł godny polecenia. Nawet po latach da się w niego grać z przyjemnością, głównie za sprawą niepowtarzalnego klimatu. Przed zakupem warto jednak przypomnieć sobie o tym, że Quake 64 jest brutalny, pełen przemocy i podtekstów okultystycznych, a więc nie jest grą dla pierwszego lepszego zjadacza chleba. Jeśli za młodu wyrywałeś motylkom skrzydełka, przywiązywałeś puszki do ogona kotowi sąsiadów i wolałeś zabijać Pokemony niż je zbierać, to Quake 64 jest właśnie dla ciebie.
X64 (Apr, 1998)
Aussi bon que peut l'être un Quake. Cependant, cette conversion nous laisse sur notre faim. N'aurait pas t-on pu tirer meilleur parti du potentiel de l'excellente N64 ?
Quake 64 är kanske inte så bra som vi hade hoppats, men det går inte att kalla spelet dåligt. Midway borde nog ha väntat med att släppa spelet och justerat främst de grafiska bristerna. Efter att ha spelat Goldeneye 007 och Turok: Dinosaur Hunter är det svårt att inte jämföra de tre spelen. Och Quake 64 nafsar bara de två spelen i hälarna, det kommer aldrig att bli en likvärdig konkurrent. På Saturn gjorde sig Quake bra eftersom det inte fanns några riktigt bra alternativ. Men på Nintendo 64 krävs det faktiskt lite mer för att placera sig bland de allra bästa.
HappyPuppy (Apr 06, 1998)
The only real failing of Quake64 is inherited from the desktop version. Single-player mode is a shallow killfest amid levels that are too dark and similar. Compared to the brilliant design of Goldeneye, for instance, even Quake feels thin and a bit brainless. But then again, the real thrill of basic shooters like Quake is spree killing. Do any of us really want our psychotics to be all that smart anyway?
IGN (Mar 24, 1998)
Despite its flaws, Nintendo 64 owners looking for the Quake experience can't go wrong with this game -- if for single-player mode alone. However, seasoned Quakers looking for the ultimate multiplayer game may want to rent before they buy.
The one-player game is intense and challenging with some cool stages. The multiplayer option was somewhat disappointing. Between the darkness and the low frame rate, I need some aspirin.
Joypad (Apr, 1998)
La grande force de Quake réside dans son ambiance particulièrement étouffante. Bonne nouvelle, cette version N64 ne trahit pas l'esprit du doom-like le plus glauque de la planète. L'architecture des niveaux est intéressante, les bruitages font froid dans le dos et le challenge est assez relevé. Un bon soft malgré une esthétique discutable.
GameSpot (Feb 18, 1998)
Still, N64 owners are lucky that they don't have to mess around with any extra hardware to get close-to-3Dfx-quality acceleration in Quake. The Nintendo's processor is a descendant of Silicon Graphics, the company that developed the GL technology enabling incredible texturing in 3D games. Hence, Quake's masonry environments and gangly monsters seem right at home in N64 territory. This ready-packed near-GL-quality plus the quick and easy deathmatch setup are really the only advantages over the original game. If Quake is a game experience you don't want to miss, and if a Nintendo is all you have, then Quake 64 is your ticket.
In a nutshell, it's Doom 64 all over again. Objectively speaking, it's not a -bad- game, and it stands a fairer fighting chance than Doom does against more modern shooters. The catch is that, when compared to any more advanced first-person shooter, Quake 64 seems so depressingly -bland-. There's nothing in there that makes it stand out, even if it has it's good moments. If the coders behind Quake 64 had taken the time to improve and modify this game before bringing it to the N64, it might have had a brighter career. As it stands, only complete Quake-junkies need apply. Anyone else can no doubt find a far better and more rewarding game to spend their pennies on.
The Video Game Critic (Apr 08, 2008)
When you die, you have to restart the entire level! Curses! And who says there are no load times in cartridges? It's takes about ten seconds to "build" each stage! There's a split-screen mode to accommodate two players, but its jerky frame-rate and dark environments render it practically unplayable. Like most first-person shooters, this game hasn't aged particularly well, but if you're up for a challenge and can stomach the graphics, Quake will serve up your demons medium rare.