||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (9 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
The Video Game Critic
If you enjoyed Rogue Squadron, you'll flip over this Episode One-inspired title, set on the planet of Naboo. In addition to excellent dog-fighting action, many stages feature ground-based combat between floating vehicles. Battle For Naboo's graphics feature beautiful cities and scenic landscapes inspired by Episode One, and the explosions are among the best I've seen on the N64.
The virtual descendent of Rogue Squadron, Battle for Naboo shares many traits with its Star Wars kin: exciting aerial combat, sturdy controls, and an absorbing story line. Star Wars faithful and those just interested in fun gameplay won't be disappointed.
Battle for Naboo doesn't waste its time holding your hand in the first few levels. You're thrown into fierce fight sequences and ordered to complete objectives without question. This is all for the better, because the control and gameplay is so intuitive that you wouldn't want to spend your time crusing around a training room learning how to steer. Surprisingly, though, I find the later levels to be the most enjoyable.
Game Informer Magazine
Sharing the same Episode I hangover as me, I’m sure most of you are ready for another entry in the prequel saga. LucasArts has already beat the Episode I property to death, and the sad truth is, we still have another year and a half to wait until we see a 12-year-old Boba Fett cry like a baby when Obi-Wan lays the smacketh down on his pappy. In the meantime, LucasArts appears to be bound to the Episode I license ever so tightly, and we’ll probably see another handful of games based on this movie. The latest addition to the ever-expanding Episode I library, which will more than likely be LucasArts' last hurrah for Nintendo 64, is developed by my favorite Star Wars game manufacturer, Factor 5.
Star Wars Episode I: Battle for Naboo is a work of technical wizardry: It sounds and looks fantastic for its era, to the point that it is clearly one of the Nintendo 64's visual tour de forces. Being able to use a variety of land, sea and air vehicles makes for an interesting gameplay experience, although there are a few issues when it comes to control. It may be short, but it approaches the source material in an intelligent manner, focusing on what makes Star Wars the space opera epic it is: the battles. The final product is a game that does justice to both the N64 and the franchise.
There is no doubt - Battle for Naboo shows the age of the Rogue Squadron engine. But it also shows that this old dog can still run. Even with the graphical faults and the general lack of innovation over its predecessor, Battle for Naboo is still a fun mission-based shooter, as well as one of the best Episode I titles to hit the market yet.