||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (28 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Just Games Retro
When I played through SotE again for this review, I was amazed at how good it still was. I didn’t feel like I needed to cut it a break because of its age or sugarcoat anything. It was great in ’96, and it’s still great today. It hits all the right notes a Star Wars game needs to, even without getting bogged down in the Force and Jedi lore like many of them are prone to do. Since you all own this game, I’d invite you to pop it back in and run through it again. I can almost guarantee you will remember why you wanted this game so badly.
Officiel Nintendo Magazine
Shadows of the Empire nous replonge dans l'univers de Star Wars pour une action variée et rondement menée.
Christ Centered Game Reviews
Although this game mostly focuses on killing, there are also different ways to finish the game, although the most effective way was blasting through each level. There is no blood, but plenty of Stormtroopers flying backwards, and some very mean animals that attack you also die. They are aliens, though, and that does ease the pain a bit&.just kidding. Really, though, the violence in this game is for a good cause: you are trying to rescue the Princess, save the most famous Jedi-in-training in the galaxy, and save a y pilot from certain annihilation from Jabba the Hutt. There is no cussing, just a lot of fantasy-themed action. Also, no magic is used, no spell casting&so no fear of that. This is a game that deserves the rating it got, so listen to it. Just don't hesitate if you see this at the store.
Dawno, dawno temu w odległej galaktyce... LucasArts pod wodzą Georga Lucasa postanawia wyciągnąć trochę kasy od wiernych fanów Gwiezdnych Wojen. Tak narodził się multimedialny projekt „Shadows of the Empire”. Akcja projektu (na który składają się książka napisana przez Steve Perry’ego, seria komiksów wydanych przez Black Horse oraz gra na Nintendo64 (skonwertowana rok później na PC)) została umieszczona między „Imperium Kontratakuje” a „Powrót Jedi”. Aby było ciekawiej każdy z elementów projektu opowiada tylko fragment historii, tak więc, aby w pełni zapoznać się z „Shadows of the Empire” fani Gwiezdnej Sagi musieli zakupić wszystkie fragmenty układanki. Dziś zajmiemy się najciekawszym z punktu widzenia gracza elementem, czyli grą na Nintendo 64.
Ohne Frage, Shadows of the Empire bietet noch viel Potential für Verbesserungen, etwa im Gameplay, Leveldesign oder diversen Feinheiten. Aber LucasArts hat es verstanden, ein souveränes Action-Abenteuer abzuliefern, dem sich wohl nur sehr wenige Star Wars-Fans entziehen können. Angesichts des hohen Preises von rund 150 DM werden wohl zunächst nur Hardore-Krieg der Sterne-Fans zugreifen, doch auch für Action-Freunde ist Shadows of the Empire eine Überlegung wert.
We can't forget that this is only the first of the LucasArts forays into 64-bit game construction. Now they have to put their blast shield helmets on and practice developing a game by trusting their instincts just a little more.
Electronic Gaming Monthly (EGM)
Strange. I find myself applauding the variety put into SotE, but at the same time, the only level in the game that I truly enjoyed was the Snow Speeder Stage (the gem of this cart). All of the - if you will - Doom levels really bored me. They didn't offer anything that I haven't experienced before, and the fog shading was poured on a tad thick. I was mildly entertained in the Asteroid and Skyhook areas, but I found myself only wanting to refight the snowy Battle of Hoth. Fans of the movies should check this game out; the prevalent Star Wars theme masks much of the game's short-comings. Non-Star Wars fans need not apply.
Bon jeu, solide. Pourtant, il lui manque le côté innovant des autres jeux proposés pour accompagner le lancement de la Nintendo.
Game Play 64
Au final, on se retrouve avec un soft assez moyen qui, malgré des passages très sympas, comme celui du train, du jet-pack, des boss et des phases de shoot, finit à la longue par être assez fade.
The Video Game Critic
Shadows looks impressive but has its share of control problems. First, the touchy analog stick makes in difficult to navigate narrow ledges without sliding off. Also, the aiming controls for firing upward are not good. If you can deal with these issues however, Shadows provides a very satisfying and original Star Wars adventure.
If Shadows of the Empire had lived up to its first inspiring level, it would certainly have been in the running for game of the year. As it stands, the control, camera angles, and frustrating save feature keep it from reaching its full potential. Programming for the Nintendo 64 is reportedly a daunting challenge, and perfecting the use of a true 3-D environment and analog controller will certainly take some time. Hopefully, the next Star Wars title for the Nintendo 64 will come closer to what Shadows of the Empire aspires to be.
Even with all these problems, Shadows is great fun. If you're a Star Wars fan you've got to buy it! The challenge points that are hidden in every level makes you want to play SotE again, even after you've beaten it. Unfortunately Shadows of the Empire comes across as trying to be too many games at the same time. Games, LucasArts has already done better in terms of control and gameplay. There's a little bit of Rebel Assault, a little bit of Dark Forces and a little bit of X-Wing and Super Star Wars here. And while Shadows is certainly not on par with Tie Fighter in terms of gameplay, it surpasses Rebel Assault and Super Star Wars by far.,And the incredible graphics of the space battles raise hopes for an X-Wing vs. Tie Fighter 64. C'mon, LucasArts! We know you want to...
What's strange about Shadows is that the storyline is compelling enough for most gamers to want to play until the end -- despite all of its problems. You actually get accustomed to the poor level design and horrifying movement just to reach the ending. But not because it gets better, but because the Star Wars itself universe is so fantastic. Again, oddly, the game as a whole is just slightly better than its mediocre, individual parts. If you like Star Wars, you'll like this, but if you like Star Wars and you love games, you're in for disappointment and disbelief.
LucasArt's attempted to make a successful jump from 16-bit starscapes to 64-bit hyper-space, but became lost in the nether of unfulfilled pre-release hype. Whilst it has not aged particularly gracefully, one Snowspeeder and two space flight sections still contain trusty shooting playability, but sadly the cumbersome third person adventuring is let down by unwieldy controls. Despite any shortcomings, for Star Wars fans reading a retro graphic novel alongside playing this N64 title, there is an atmospherically dark and somber game world to absorb here. Its gloom is the antithesis of the atmosphere created in Lego Star Wars: The Original Trilogy, and even if its third person Escape From Echo Base level is noticeably less fun to play, a murky and oppressively jittery Star Wars game still makes for a welcome change.
All Game Guide
Still, the game should have been better. The most disappointing aspect is the third-person levels, which make up the bulk of the game. Had LucasArts attempted a first-person shooter closer to their Star Wars: Dark Forces on the PC, the result would have been something more deserving of the Force. Fans of Star Wars will still want to check this game out if only to get a taste for the opening and ending sequences (the only two flying segments in the game), but the rest ends up being passable entertainment that doesn't really deserve a permanent spot in your library.
It’s not difficult to understand why Shadows of the Empire was one of the most eagerly anticipated N64 titles. The combination of the formidable “Star Wars” licence with arguably the most accomplished PC development talent in the US (LucasArts, of course) and the most powerful console currently available has led many to expect a near-perfect game. They are going to be disappointed.
Unfortunately, the rest of the game leaves quite a bit of room for improvement. It has a lot of levels and tremendous variation. But this is quantity rather than quality; graphics rather than gameplay. I am very disappointed in you, young Jedi.