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MobyRank
100 point score based on reviews from various critics.
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MobyScore
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The Press Says

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80
Jeuxvideo.com
Bref, il ressort de tout cela un jeu très réussi techniquement, dans un univers très "cartoon". De là à dire comme le déclare Infogrames "Tex Avery rencontre Geroges Lucas", il y a un pas que je ne franchirai pas! Cela dit, vous pouvez investir dans STARSHOT car c'est un très bon soft.
78
Power Unlimited
Starshot is door zijn non-lineaire gameplay en grappige karakters een aardig platformspel, maar door de rommelige graphics en moeilijke camerahoeken soms frustrerend om te spelen. Vind je dat niet erg, dan heb je door de enorme werelden lang speelplezier.
56
GameSpot
Overall, folks who take Starshot for a trial run will fall into one of two camps. Patient, puzzle-oriented gamers will accept the game's camera and control flaws, and forge ahead just to experience the many gameplay innovations this game offers. Impatient, twitch-oriented gamers will complain it doesn't control as well as Mario or Banjo-Kazooie, then trash it after getting stuck on the first truly hard puzzle. If you're like this reviewer and fall into the former camp, then the circus-fun Starshot is worth checking out - just be prepared for a little elephant-scented doo-doo along the way.
52
IGN
Starshot could have been great. It looks to me as if Infogrames rushed the game out in Europe to capitalize on Christmas sales and then simply tossed it into a corner, waiting for a slow month for its US release. It's evident that the game's designers put a lot of work into designing the worlds and characters. I wish the programmers had taken the time to tweak the controls and camera and devised ways to make the game run smoothly. We don't need to see five polygonal palm trees in the distance if the framerate makes us suffer for the view. In the end, Starshot is worth a look as a perfect example for interesting game design, ruined by flawed technology.


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