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Tout ne peut pas se faire en un jour. La simulation est correcte mais l'accent est nettement mis sur l'aspect environnement. Naturellement, nous serons plus exigeants pour le prochain.
Although it doesn't quite live up to the standard set by Attitude in every category, such as creating wrestlers and sheer number of moves, it's certainly on par with most every other element. WCW even raises the bar a bit with it's speedy action and freedom of movement outside the ring. Considering that this is EA's first generation wrestling title, I think we've got a lot to look forward two in the follow up. More than just another wrestling game, Mayhem represents a minor evolutionary step in beating the crap out of people! WWF SUCK IT!!
The game seems to get me through the days when there isn’t any wrestling on TV. Tony and Gene make me feel as if I was actually watching the match. I loved the idea of including the backstage rooms and arsenal of weapons available in them. I don’t even play in the ring that much anymore because it’s too much fun to throw my opponent around in the various backstage settings. The gameplay controls are just as bad as any other wrestling game, but it would have helped if all the companies making the wrestling games would set the buttons the same so learning the buttons would be a lot easier. You’ll get used to it, eventually. WCW Mayhem has great multiplayer replay value, but the single player mode gets pretty boring after awhile because of the less than average create-a-player section. It pretty much makes you play the same characters over and over again. Nevertheless, WCW Mayhem is a great game to play with your buddies and will keep you going all through the night.
Officiel Nintendo Magazine
Même si l'ensemble est plutôt agréable, on doute très fort de l'originalité du titre.
Nintendo Power Magazine
This is a fun game to play, particularly if you play against other people rather than the CPU. For the WCW faithful, it's the only new game in town.
WCW Mayhem ist ein Wrestling-titel, der es zwar nicht bis an die Genrespitze schafft, aber aufgrund seiner schnellen Aktionen und der guten Spielbarkeit dennoch überzeugen kann.
I did the research and couldn't find out if EA's chairman is feuding with THQ's or Acclaim's so I'll put that idea on the back burner. But EA has never been one to let a publisher make money in a market without getting a piece of it for itself. I'm not going out on a limb when I say that it's evident that EA was tired of standing by while Acclaim and THQ rolled in the dough and correctly believed that there was enough wrestling fan dollars to go around. Their mistake was believing that Mayhem would be the right way to get at it. Aside from the above average gameplay, Mayhem overall only succeeded at underwhelming me. It comes into the ring with the minimum (create-a-player, lots of wrestlers) and does little else to bring it over the top. If this release is any sign, then Acclaim and THQ have little to worry about even from a big player like EA.
Un bon jeu mais qui n'apporte pas grand chose de neuf dans le domaine assez surchargé des jeux de catch. Une réalisation tout de même très correcte pour le premier pas d'Electronic Arts dans ce nouveau milieu sportif.
This game has all the depth of Rock 'em Sock 'em Robots - a back and forth volley of simple taps disguised as gameplay. Considering the glitches, the polygon leakage, and overall rushed execution, this is one wrestling game better left ringside. Or maybe it deserves to be taken backstage for a whupping...
A big fat N64 cart full of mediocrity. It's sad when a game with this much hype ends up as just another clone in the genre's history. To be fair, WCW Mayhem does sport one brand-spanking new gimmick, the ability to fight outside the ring, that could give it the illusion of innovation, but there is nothing here that wrestling fans have not already seen and been bored with.