||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (11 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Winback fesselt von der ersten bis zur letzten Minute. Die Mischung aus wilden Feuergefechten, in denen das Herausfinden und Erreichen der sichersten Stellung lebenswichtig ist, einfachen Schalterrätseln und schwierigen Endgegnern ist enorm kurzweilig. Zudem hat das Spiel einen sehr großen Umfang und bietet durch unterschiedliche Handlungsstränge und die Mehrspieler-Modi selbst nach dem Durchspielen noch genügend Potenzial.
I have to admit, my first impressions of this game wasn’t all that great. But after playing it for a while, I soon discovered that my initial opinion was wrong. It is an extremely well thought out game, with plenty of things to do and so many different levels that you’ll be playing for hours and hours. On the other hand though, if like me, you have an extremely short fuse and are prone to blow your top at the slightest sign of an annoying end of level boss or over difficult task. Then don’t be surprised if you end up turning it off. I find a nice strong cuppa coffee helps me to calm down. I mean some of the things that you have to do in this game is completely solid. I can’t really say how many levels there in Operation Winback – I don’t know. I got to level 24, got seriously annoyed and gave up. I’m afraid to say I haven’t switched it on since! It’s just too damn hard at times! Don’t let that put you off though. Just do what I did and look at it as a challenge.
Ein Spiel. das noch vor den Ankündigungen zu Metal Gear Solid durch die Fachpresse geisterte, ist Winback. Die Entwickler von KOEI haben sich bei diesem Spiel wirklich viel Zeit gelassen, man der Qualität des Spieles aber auch anmerkt.
Overall I say that i was satisfied with renting it. It is probably worth a buy. The game is a good mixture of action like in action movies, and strategy. It's like a 3rd person Virtua Cop, and it's got a good story.
WinBack seemed to be a good idea that just wouldn't work when I saw it several months ago. For some reason I felt very satisfied when the final version played and felt like no other game on the N64. It has the look and animation of a Resident Evil game but smoother and faster. The spy and stealth tactics of a Metal Gear Solid but simplified and stripped down. It has elements that compare to a variety of games across a variety of systems but the hide-and-attack innovation is the feature that makes WinBack a game in its own category. Considering that it's one of the few non-kiddie titles and that there's nothing like it available on the console this holiday season, I'd take a long look at WinBack to fulfill your need for a grown-up style action-thriller.
En résumé, Operation Winback malgré ses quelques défauts qui vous feront pester de temps en temps est un jeu au gameplay intuitif et prenant qui vous donne l'impression de jouer aux agents spéciaux de choc. Un vrai plaisir.
Just Games Retro
As I said before, this was way outside Koei’s usual wheelhouse. But, despite some of the strange qualities, including a half-assed Multiplayer mode (which I haven’t mentioned yet because honestly, there’s really nothing much to it), this was a very commendable effort, especially since this was their first go at a shooter and first foray onto the N64. It’s certainly different from the other shooters of the day, and although it’s not quite in the same class as Goldeneye or Perfect Dark, but if you stumbled upon it, it’d definitely be worth a playthrough. There may not be a whole lot of replay value here, but it’s a fun ride while it lasts.
It's hard not to compare WinBack: Covert Operations to the likes of Goldeneye, Mission: Impossible, and Metal Gear Solid, since it’s certainly geared toward this audience, and it contains elements of each. However, it falls short of equaling any one of them, though not by much. It's a fun title that has a few shortcomings, but it would make a good addition to your gaming library if you're a fan of the covert/action genre.
WinBack is a game that had some great potential. With a truly innovative hide-then-shoot system, an interesting premise, and tons of examples from the spy genre, WinBack had a lot of good material that could have been crafted into a great game. But somewhere along the way WinBack lost sight of its goal, and we ended up with a rather bland adventure that really only skims the surface of a secret-agent scenario. Unfortunately, the game reaches its peak in the first level and from there turns into a mundane, tiresome process. The game's multiple flaws outweigh its good points and turns what could have been the next GoldenEye 007 into another boring shooter.
On retrouve un peu le trip Metal Gear, en plus bourrin, mais le plaisir de jeu est gâché par des problèmes de caméra et une répétitivité des situations qui devient vite lourdingue...
Sammanfattningsvis kan man säga att Winback inte är spelet vi hade hoppats på. Det är istället ett ganska enkelt shoot 'em up med ett par riktigt originella idéer som tyvärr aldrig får blomma ut. Trist.