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Critic Reviews

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PlayStationPSX Extreme (Feb, 1998)
Ultimately, however, Nagano contains the same addictive gameplay elements as Konami's first effort but, due to some control and selection issues, doesn't bring home the Gold.
Nintendo 64Game Play 64 (Jan, 1998)
Voilà un soft qui aurait pû se classer dans la catégorie des hits, mais la jouabilité est mal pensée, et l'on cherche encore le mode multijoueurs.
PlayStationGame Revolution (Feb, 1998)
Otherwise, Nagano '98 is a fine souvenir of the Winter Olympics and easily the best game in terms of graphics and realism that has been done for that genre. It lacks a few things, and is overly simplistic at parts, sometimes even lowering itself to the level of gimmickry, but still comes through. The game is a lot of fun, for either one player or many. If Konami can do something similar with the Sydney Summer Games in 2000, we may see an EA Sports type monopoly in the works.
PlayStationMega Score (Apr, 1998)
Na PSX, o comportamento gráfico segue os mesmos parâmetros: bonito nos cenários e pista, mas a noção de velocidade é demasiado a vapor para cumprir com o efeito de deslizar e o contorno dos bonecos perturba a fluidez dos movimentos.
Nintendo 64Mega Score (Apr, 1998)
Devo confessar que esperava melhor da versão da N64 no aspecto gráfico. É que, sendo uma consola de que já nos habituou a tão grandioso uso dos seus bits, esperava-se um resultado visual mais espectacular.
Nintendo 64Mega Fun (Jan, 1998)
Nagano Winter Olympics 98 ist ganz bestimmt ein nettes Spiel, das vor allem durch seine schöne Grafik beeindrucken kann. Da aber ein hübsches Äußeres nur für eine gewisse Zeit zufrieden stellen kann, hätte ich mir von Konami ein bißchen mehr Pep in diesem Game gewünscht. Der größte Teil der Disziplinen kann nur für kurze Zeit motivieren, so z.B. der Abfahrtslauf, aus dem schon nach wenigen Läufen die Luft draußen ist. (...) Die Steuerung vieler Sportarten ist leider wenig durchdacht, eventuell hätte man das eintönige Daddeln zugunsten einer Geschicklichkeitsprüfunq im Stil von Athlete Kings weglassen sollen, so krampft schon nach kurzer Zeit der Finger. Großer Kritikpunkt ist der Multiplayer-Modus, der seinen Namen nur bedingt verdient, man kann nämlich beim Eisschnellauf nicht gleichzeitig gegeneinander antreten. Dennoch macht Nagano Spaß, wenn man über die genannten Mängel hinwegsehen kann.
Nintendo 64Video Games (Jan, 1998)
Summa Sumarum: NGO‘98 macht trotz der langen Mängelliste durchaus Spaß, die zweiten olympischen Winterspiele in Asien (nach Sapporo 1972) hätten aber einen würdigeren offiziellen Konsolentitel verdient gehabt.
PlayStationVideo Games (Jan, 1998)
Wann hat es das zuletzt gegeben? Konami hat sich auf die erfolgsträchtige Olympia-Lizenz gestürzt, ohne sich große Gedanken über ein motivierendes Gameplay zu machen. Die Entwickler haben gerade mal das Nötigste implementiert, jegliche weiteren Innovationen sind beim olympischem Feuer entflammen sichtlich im Pulver-Schnee verdampft. Das größte Manko der meisten Disziplinen ist, daß sie sich steuertechnisch nur unwesentlich voneinander unterscheiden und der Spieler förmlich in eine interaktive Monotonie verfallt.
Nintendo 64Joypad (Feb, 1998)
Konami, maître ès simulation de sport s'il en est, s'est complètement planté avec cette licence des J.O. de Nagano. Les épreuves sont inintéressantes à souhait, très mal réalisées (j'insiste !), et on en fait vite le tour.
Nintendo 64Nintendo Power Magazine (Feb, 1998)
Konami included a good mix of Olympic sports and good options. More care should have been given to play control, however, since it is the key to the sense of reality players will feel during the game. It would also have been nice to include multiplayer simultaneous play even if it means breaking from the actual form of Olympic events. There are enough good events to make Nagano fun, but it's disappointing that not all 12 events are first-class.
PlayStationAbsolute Playstation (Mar, 1998)
The Alpine events seem to have been included purely for a sudden burst of adrenaline but because the speed doesn't pick up pace until the final straight it will have to be a very quick thrill. The courses lack any true challenge and result in an experience as boring as.... watching downhill racing, I suppose. Thankfully it's all over in a couple of minutes. These type of games are all about getting your mates together and going head-to-head but the lack of split-screen mode renders your Multi-tap to being as much use as a chocolate fireguard.
PlayStationMega Fun (Feb, 1998)
Sorry Konami, so nicht! Schaut Euch doch mal Segas Konkurrenzprodukt Winter Heat an, so wird das gemacht. Die Grafik und der Sound von Nagano sind zwar nicht spektakulär, jedoch sind sie nicht alleine für die mittelmäßige Wertung verantwortlich. Für Punktabzug sorgt auch die schlecht gemachte Steuerung der meisten Disziplinen, die Funktion vieler Tasten bleibt undurchschaubar. Auch die große Zahl der Sportarten rettet Nagano nicht vor dem Sturz ins Mittelfeld, schließlich unterscheiden sich vor allem die Skidisziplinen kaum voneinander, und auch beim Eisschnellauf bleibt die Innovation auf der Strecke. Fazit: Schon nach kurzer Zeit kann Nagano nicht mehr wirklich motivieren, daher rate ich vom Kauf ab.
Nintendo 64Total! (Germany) (Feb, 1998)
Trotz gelungener 3D-Grafik und ansprechender Soundkulisse weiß Nagano Winter Olympia '98 nicht recht zu überzeugen. Zu beschränkt sind die spielerischen Möglichkeiten, und ohne simultanen Mehrspieler-Modus verliert ein Sportspiel schnell an Reiz.
PlayStationThe Video Game Critic (Jul 15, 1999)
The most oddball event here is curling (similar to bowling), but it's strategic quality provides a nice change of pace. I love the variety and winter scenery, but Nagano plods along too slowly and lacks the excitement of International Track and Field.
Nintendo 64IGN (Feb 05, 1998)
Nagano Winter Olympics '98 is a flawed game with a few highlights that has "hurry and get it out in time for the Olympics" written all over it. There is virtually nothing here that even comes close to Sega's Winter Heat, or Epyx's classic Winter Games. If the TV-coverage of the Games isn't enough for you, you will probably want to rent Nagano for a day or two -- but be warned that this is not a good multiplayer title. Konami has shown what it can do with International Superstar Soccer (programmed by its in-house team "Major A"), but Diamond Dusts's first 64-bit effort will leave you out in the cold. This one won't win any medals. Okay, I'll stop with the puns, but please don't buy this game.
Nintendo 64GameSpot (Jun 18, 1998)
Nagano '98 isn't entirely bleak. Though graphically average, some events fare better than others. The luge has a scary first-person perspective, but a crummy frame rate. Skiing is appropriately loud and has realistic edging sound effects. Ski jumping makes interesting use of separate skier angle and wind direction/speed meters, requiring occasional nudging to maintain proper balance and land safely. But it's really a case of too little, too late. Ultimately, this is an unmixed bag of terrible, underdeveloped games whose feeble, undernourished gameplay comes down to timing one or two button taps, not just per race, but per event.
Nintendo 64Nintendojo (Aug 16, 2004)
If you've read this far you already know that there is no point considering this game as a rental or purchase. While it looks good graphically, it's tragically flawed gameplay is proof that you can mip-map and speed up frame rates all day, make it beautiful to look at and authentic sounding, and all the game ends up being is a beautifully rendered lump of crap that can fly through the air at a high rate of speed. You'll hear it as it hits the wall with a resounding "splat" in true CD quality sound. You'll want to chuck this game through the air at a high rate of speed, and I recommend that you do so. It's obvious that the effort was there - where were the play testers? They would have stopped production of this game it it's tracks. I rarely buy games without pretty high recommendations, but my curiosity got the better of me. Please don't make the same mistake that I did.
PlayStationGameSpot (Jun 16, 1998)
Ultimately, Nagano Winter Olympics '98 feels unfinished. Though the controls are different for each competition, and different engines are employed throughout, the same lackluster 16-bit-looking graphics plague the whole lot of 'em with a distinct fuzziness and lack of detail. Athletes are choppy, and views change with all the smoothness of a Dexedrine-addicted gaffer filling in for the lead cameraman on his first day on the job. Even if you actually liked this game, replay value would be almost nil, since each race offers a whopping one track. That shouldn't be a problem, however, since the initial exposure should fend off 95 percent of gamers within the first ten minutes.
PlayStationIGN (Jan 30, 1998)
Overall, the game is challenging. Qualifying in each event takes a lot of time and patience, but due to the fact that the game is generally so shoddy and the fact that the bulk of the action is choppy and slow, you just don't feel compelled to keep playing. If you want a multi-event sports simulation that's fun, check out International Track and Field, the game that Konami released to coincide with the Atlanta '96 Olympics. It might be 18 months older than this, but it's far more playable and looks miles better than this shambling disappointment.