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AmigaComputer and Video Games (CVG)
The 3D system is a little slow, and the sprites have the unnerving tendency to travel at snail-speed if enough of them are clogging up the screen, but the one point about this sticks out at all times - it's actually fun to play! The keyboard element of typing in codes to fire missiles and change squads adds to the gameplay, but it's a bit of a pain having to start typing codes in to activate the medical pack when you're getting the pojees shot out of you! The sound is really nice, and the sound of machine guns and missiles blasting all over the shop is effective enough to make the neighbours think you've got World War III going on in your room! Narco Police bodes well for Dinamic, and shows a lot of promise for future games utilising the 3D technique. A good game, and worth a look.
Atari STComputer and Video Games (CVG)
Similar to the Amiga version in most respects, although the sound is a touch weaker, and the intermission stills are missing - but that doesn't stop this from being just as enjoyable. If blasting things to blazes is your bag, take a peek.
Robocop meets James Bond in this horizontal/into the screen shoot ‘em up. Drug barons are holed up in an island headquarters and you must lead three squads of Narcotics Police (Narcos to their chums) in an attempt to flush them out and then flush them away. Since the drug dealers have invested 500 million dollars in their security, they are unlikely to be impressed by a copper with a truncheon and a pre-war Webley. Fortunately, you have a selection of weaponry that would be the envy of many modern armies.
Atari STST Format
[Budget re-release] Narco Police is surprisingly playable for such a hoary old chunk of code. It can be a touch slow and flickery, but the gun battles really bring out all those nasty, trigger-happy instincts. Having said that, though, it's not all pumping bullets into scum - there are some puzzley aspects, too. This is an above-average game with plenty of varied features to suit everyone.
Atari STST Format
Granted, the plot is likely to give the indomitable(?) Mrs Whitehouse a heart attack - praise indeed - but the action doesn't keep up with what the game's trying to do. Make a move left or right and you need to endure a ridiculously frustrating delay before the action responds to your movements. This makes a game almost unbearable to play and I vote it should be made a capital offence for game programmers, punishable by guillotine. The probs in the graphics department don't aid this situation much, making the game look very jerky and drawing still more attention to the poor response. If you just can't resist human torture on a genocide scale then Narco Police satisfies. If you like some playability in your games then there's plenty of other titles to choose from.
Und hier beginnt auch schon Deine Aufgabe als frischgebackener Drogenbekämpfer: Das Hauptquartier befindet sich auf einer Insel und ist zudem nur durch ein gut gesichertes Labyrinthsystem zu erreichen. Du befehligst drei Gruppen von je fünf Leuten (die Jungs sind natürlich schwerstens bewaffnet, z.B. mit MPs und diversen Granatwerfern) und sollst das Rauschgiftlabor im Zentrum der Anlage in die Luft sprengen. Auf dem Screen zu sehen ist von der ganzen Elitetruppe aber nur ein Mann, den man (von hinten) dabei beobachten kann, wie er sich durch die Gänge kämpft.