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Critic Reviews

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GameCubeNintendojo (2002)
Infogrames and Monster Games Inc. have done a flat-out killer job on this title. It’s an excellent representation of the sport. This game has that “magnetic” quality; when you get frustrated with a certain challenge and just want to throw your Wavebird, you won't be able to help yourself and keep going. I think Dirt to Daytona kills EA’s effort because it’s just so much deeper and more solid. Also, just like Madden, this game makes me see the sport it covers in a whole new light. Yes, I said, “Madden.” It’s that good. As I said, this isn’t F-Zero or Burnout. It is a much richer, deeper racing experience that you’ll appreciate for the accuracy of the physics and game play. I really enjoyed this game and for serious race fans that have a GC, there’s no better option out there. I mean it. Go out and buy this excellent simulation racer. Great job! I give it the checkered flag!
GameCubeGame Vortex (2002)
Folks who may not think of themselves as die-hard NASCAR fans should still consider a rental or purchase of Dirt to Daytona for the amount of fun racing to be had in the game. Fans will find this game alone might justify a Gamecube purchase.
GameCubeGaming Target (Dec 20, 2002)
It’s a great time to be a NASCAR fan with its popularity soaring through the roof and drivers getting more and more competitive as each day goes by. With the 2002 season ending just a few weeks ago, fans are already gearing up for the greatest event this side of the sport; the season opening Daytona 500. With so much going on, gamers who enjoy the sport may be looking for an interactive alternative to pass the time between seasons and NASCAR: Dirt to Daytona does not disappoint.
PlayStation 2Worth Playing (Jan 15, 2003)
NASCAR: Dirt to Daytona bowled me over with its addictive gameplay, lengthy and exciting career mode, and visceral sense of size and speed. I’m not an avid NASCAR enthusiast or anything but I’d be willing to bet that fans of the sport will find a lot to like about this one. There does seem to be a lack of featured professional racers, though all the big names are in attendance. But despite the franchise to which this game is attached it proves to be a simulation racing game that is not only worth playing but also deserving of our coveted Editor’s Choice award.
PlayStation 2IGN (Nov 14, 2002)
Designed to give you the big picture while also providing the details, Monster Games' From Dirt to Daytona offers a good, workmanlike visual experience. For instance, the racetrack is littered with details. The crowds are various and the stands and polygonal structures also change from race to race. The roads are textured with a great variety of color and patterning. Lucky spectators stand inside the track behind their SUVs and trucks watching the race, and loads of team trailers and all kinds of equipment fill in the rest. Nothing stands out as spectacular, but they're all solid, contextual details.
GameCubeIGN (Nov 18, 2002)
Americans are fascinated with the art of the left turn. Subtle, fast, sliding, narrowly passing another, whatever the case may be, NASCAR cars have created a hefty entertainment business, drawing top racers and millions of fans to watch the greatest left turns ever on a weekly basis.
GameCubeGameSpot (Dec 06, 2002)
Ultimately, Dirt to Daytona is a sound NASCAR simulation with one of the most robust career modes of any driving game to date--certainly more so than the one featured in NASCAR Thunder 2003 on the GameCube. Its relative lack of licensed drivers and overly forgiving damage model might put off some of the more hard-core followers of this sport, but it shouldn't. Its career mode more than makes up for any shortcomings by offering endless hours of play, and even if you've already bought Thunder, the games are different enough to warrant a purchasing this one.
GameCubeGameSpy (Dec 12, 2002)
NASCAR: Dirt to Daytona is a wonderful idea. Instead of the typical racer that plops you right into the big time, you're forced to fight just for the right to compete at the highest level. The game captures the differences between the levels of racing, but it's done at the expense of a lot of depth. If you're looking for an interesting take on the sport of professional racing, then Dirt to Daytona is worth a try, but if you're out for the ultimate in NASCAR action, then EA Sports' NASCAR Thunder 2003 is the way to go.
PlayStation 2GameSpot (Nov 13, 2002)
Ultimately, Dirt to Daytona is a sound NASCAR simulation with one of the most robust career modes of any driving game to date. Its relative lack of licensed drivers and overly forgiving damage model might put off some of the more hard-core followers of this sport, but it shouldn't. Its career mode more than makes up for any perceived shortcomings by offering endless hours of play. Even if you bought last year's NASCAR Heat 2002, you owe it to yourself to check out Dirt to Daytona.
GameCubeOperation Sports (Dec 13, 2002)
If you’re looking for an incredibly deep Nascar game, look no further. The sheer number of ways to play will keep any racing fan busy for months. EA’s Nascar Thunder 2003 has a different type of career mode, and you can’t go wrong with either one. However, the driving model in DtD easily beats out Thunder in my humble opinion, and I enjoyed Dirt to Daytona much more than any Nascar game I’ve played on a console recently. Of course, with the beta copy of Nascar Racing 2003 Season on its way to me shortly for PC, all of them will probably take a backseat. As for Gamecube racers, Dirt to Daytona is as good as it gets.
GameCubeNintendoWorldReport (Dec 23, 2002)
NASCAR: Dirt to Daytona is a game based on a “sport” that I have no interest in, yet the game is fun. It is a nice simulation of the NASCAR world and has redeeming qualities, especially if you like to smash cars into other cars with realistic body damage!
PlayStation 2G4 Tech: Tech TV (Dec 16, 2002)
But these little issues don't really get in the way of a great racing experience. Every NASCAR game really only needs three things to succeed, and "NASCAR: Dirt to Daytona" has them all. The thrill of careening around turns surrounded by dozens of competitors? Check. A great simulation of the long road to victory? Check. Spectacularly destructive wipeouts? Check, just no fire. Race fans looking for a deep simulation of NASCAR action should definitely pick this one up.
GameCube64 Power / big.N / N Games (Dec, 2002)
Die Steuerung der Wagen ist sehr präzise und man muss schon die Nerven behalten, um in dem Gewühl nicht irgendwo anzuecken und wertvolle Sekunden zu verlieren. Die Grafik ist nicht der Überflieger, aber schon ganz ordentlich. Schnell, bunt, flüssig - so wollen wir es haben. Während des Rennens gibt es keine Musik, aber die erstklassigen Soundeffekte gleichen das prima aus.
PlayStation 2PSX Nation (Dec 31, 2002)
Hardcore NASCAR followers and simulation freaks will be well advised to rent or give serious purchase consideration to “Dirt to Daytona.” Infogrames’ title lacks a few licensed riders and doesn’t have EA-caliber production values. The game more than compensates for those shortcomings with an authentic feel for what its like to advance from the sport’s grueling rags (the Weekly Racing series) to its elite riches (the Winston Cup series). A close call, but in the end yours truly would rather park his limited NASCAR interest in Tiburon’s garage than Monster Games’.
PlayStation 2Gaming Target (Jan 23, 2003)
There isn’t all that much to NASCAR’s sound, however. There’s only a couple music themes that play on menu screens, which is a very NASCAR-ish…ahem…southern sound to it. On the track you don’t have any music; instead you have your pit crew guy barking out tidbits of information and generally sounding like he’d rather be watching the NFL or something. Other effects like the sounds of engines roaring and cheering crowds are nice, but canned and sound the same for every car. There’s really nothing quite spectacular about it, but it’s not completely horrible either.