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Critic Reviews

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60
Apple IIComputer Gaming World (CGW) (Jun, 1991)
The predecessor to Microprose's Command series, this operational simulation of war in modern Europe (US-Soviet) has become obsolescent (both in mechanics and reality). In its day, however, it was easy to play and enjoyable.
60
Commodore 64Computer Gaming World (CGW) (Jun, 1991)
The predecessor to Microprose's Command series, this operational simulation of war in modern Europe (US-Soviet) has become obsolescent (both in mechanics and reality). In its day, however, it was easy to play and enjoyable.
 
Atari 8-bitComputer Gaming World (CGW) (Feb, 1984)
When I first began playing board games, my main complaint was that the play was taken in turns with sometimes multiple phases for each sequence of events. The objective of course was realism. When computers started offering strategy games I felt this could be the solution to the age old problem of realism since the computer could handle all the details. Only recently, with such games as COMBAT LEADER and NATO Commander, has the true power of the computer worked to present a realistic simulation of combat. NATO Commander combines the map, scrolling, and unit symbols of EASTERN FRONT with the realistic game system of Combat Leader to obtain a superb strategic simulation.
 
Commodore 6464'er (Feb, 1985)
Ein interessantes und zugleich erschreckendes Spiel.