ZX SpectrumNavy SEALS is one of Ocean’s 128K only products and it shows. It’s incredibly well presented and really makes use of the 128K’s power. There’s none of the corner cutting there’d be if it had to be chopped into multiloads for a 48K Speccy. Graphics are very colourful, detailed but always clear, and colour is effectively used throughout level one. Animation of the characters is simply brilliant, the SEALS and Arabs perform all their movements well and surprisingly quickly considering their huge size! Mission two is the more immediately playable of the two but in the end it’s mission one’s five complex levels that’ll keep you enthralled!
ZX SpectrumBombs, guns, its got the lot. navy Seals has more variety than the London Palladium and gets our seal of ultimate brilliance. An SU Gold!
ZX SpectrumI enjoyed Navy SEALS a lot, though how well it'll do probably depends a bit on the success (or lack of it) of the film. Half of it is very, very good indeed, and the other half isn't too bad (though a lot more boring). Yep, I liked it loads. (Why not give it a try?)
AmigaNavy Seals is one of the those games that could have been excellent, but unfortunately, is let down by a few annoying quirks. For instance, I wouldn't expect a highly trained commando to jump off a couple of crates and lose half his energy. Apart from these few faults you've effectively you've got one of Ocean's best platform romps. The animation on the main sprite cannot be faulted and the graphics throughout are of a very high standard. Overall, a competent attempt, yet very frustrating in places.
Amstrad CPCWhoops! Guess who made their game too difficult? There's no problem with a hard-to-beat game, but this Ocean offering's just plain awkward to play. That's a shame, as there's a good game in there struggling to get out; and after the poor showing of Robocop II, I was hoping this would be the platform game to buy for the Amstrad. Still, it has its redeeming features; the animation of the hero swinging onto an overhead platform is superb, and it has that "just one more try" quality - although sometimes frustration makes you want to get the cartridge and bung it out of the window. If you're not the most patient of players, think twice before buying.
ZX SpectrumHuurgh! The Spectrum game is a monochromatic version of the GX4000 one, except this is even less playable, because the main sprite has an annoying tendency to get stuck in silly places, leaving you wide open for a bullet in the bonce! Again, a very disappointing licence, and one that could have been made so much better by simply making it a bit easier.
AmigaIm Gegensatz zur ST-Version ist die Grafik am Amiga nicht nur hübsch, sondern auch weitgehend ruckelfrei animiert. Die Stick-Steuerung funktioniert befriedigend, Musik und Effekte lassen sich ebenfalls ganz gut ertragen - wer also (viel) Blut sehen kann, darf hier ruhig mal probeballern!
Atari STIch kann sie langsam nicht mehr sehen, diese uninspirierten Ocean-Filmumsetzungen: Egal ob Total Recall, Robocop 2 oder Navy Seals - im Prinzip bekommt man immer wieder die gleiche Rumlauf- und Ballersauce mit gepfeffertem Schwierigkeitsgrad aufgetischt. Die Grafik ist manierlich, der Sound langweilig und das Scroll-Geruckel auf dem ST hält sich in annehmbaren Grenzen. Die Motivation läßt ziemlich zu wünschen übrig: Navy Seals ist keine Katastrophe, aber lieblose Dutzendware und keinesfalls 90 Mark wert. Ein schlappes Spiel von der Stange; geprüft und für zu teuer befunden.
AmigaIt's difficult to find the words to describe Navy SEALS - although I suppose “rubbish”, "abysmal” and "blooargh" would fit the bill. It's so frustrating to play; the controls themselves are unresponsive, but even worse, the main character runs so close to the edge of the screen that he all too often runs straight into a terrorist and is gunned down without even being given the chance to duck! About the only good point in the entire product is the animation of your soldier, but that's one healthy point in an otherwise terminally ill piece of software