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User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
Amiga 6 2.8
Amstrad CPC Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 64 5 2.8
ZX Spectrum Awaiting 5 votes...
Combined User Score 11 2.8


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
94
ZX SpectrumCrash! (Jan, 1991)
Navy SEALS is one of Ocean’s 128K only products and it shows. It’s incredibly well presented and really makes use of the 128K’s power. There’s none of the corner cutting there’d be if it had to be chopped into multiloads for a 48K Speccy. Graphics are very colourful, detailed but always clear, and colour is effectively used throughout level one. Animation of the characters is simply brilliant, the SEALS and Arabs perform all their movements well and surprisingly quickly considering their huge size! Mission two is the more immediately playable of the two but in the end it’s mission one’s five complex levels that’ll keep you enthralled!
92
ZX SpectrumSinclair User (Mar, 1991)
Bombs, guns, its got the lot. navy Seals has more variety than the London Palladium and gets our seal of ultimate brilliance. An SU Gold!
87
Commodore 64Raze (Dec, 1990)
Navy SEALs is probably more of a platform game than a shoot-'em-up because it involves certain elements of timing and surprise if you are to overpower the waiting Arabs. It retains the violent elements to keep all action aficionados happy, but a certain amount of strategy has to be employed if all the Stingers are to be successfully destroyed leaving the SEALs intact.
87
Amstrad CPCRaze (Dec, 1990)
For anybody who saw the software at the CES for the GX4000, this will come as quite a surprise. The programmers have managed to dig out some super-smooth scrolling and hardware sprites - probably the first time this has been successfully carried out on the Amstrad. The sprites themselves are nicely detailed with some great animation for each of the moves.
86
ZX SpectrumYour Sinclair (Feb, 1991)
I enjoyed Navy SEALS a lot, though how well it'll do probably depends a bit on the success (or lack of it) of the film. Half of it is very, very good indeed, and the other half isn't too bad (though a lot more boring). Yep, I liked it loads. (Why not give it a try?)
82
Commodore 64Play Time (May, 1991)
Die C64 Version dieses Spiels ist nur auf Cartridge zu haben und besitzt sehr schöne Graphiken und Sound. Auch die Animation ist sehr weich und ohne Ruckeln. Das Spiel selbst ist identisch mit dem ST, abgesehen von einigen digitalisierten Bildern, zu denen der C64 nicht fähig war.
81
Commodore 64Commodore Format (Jan, 1991)
If there was a bit more variety in the mission objectives, or it had a sub-game or something, then Navy Seals would be an absolute stonker. As it stands, it only manages 'very good!'
80
AmigaAmiga Action (Sep, 1991)
Navy Seals is one of the those games that could have been excellent, but unfortunately, is let down by a few annoying quirks. For instance, I wouldn't expect a highly trained commando to jump off a couple of crates and lose half his energy. Apart from these few faults you've effectively you've got one of Ocean's best platform romps. The animation on the main sprite cannot be faulted and the graphics throughout are of a very high standard. Overall, a competent attempt, yet very frustrating in places.
79
Atari STPlay Time (May, 1991)
Wie die meisten Film-Lizenz-Spiele handelt es sich um ein Plattform-Spiel, und wird Sie für einige Zeit beschäftigen. Das Spiel ist zwar etwas schwer, doch spielbar genug, um Sie alle sieben Level schaffen zu lassen.
76
Amstrad CPCMean Machines (Dec, 1990)
Whoops! Guess who made their game too difficult? There's no problem with a hard-to-beat game, but this Ocean offering's just plain awkward to play. That's a shame, as there's a good game in there struggling to get out; and after the poor showing of Robocop II, I was hoping this would be the platform game to buy for the Amstrad. Still, it has its redeeming features; the animation of the hero swinging onto an overhead platform is superb, and it has that "just one more try" quality - although sometimes frustration makes you want to get the cartridge and bung it out of the window. If you're not the most patient of players, think twice before buying.
75
Amstrad CPCASM (Aktueller Software Markt) (Nov, 1990)
Navy Seals hat also zwei Gesichter. Das 64er-Bild ist eintönig; der Sound fade; das Scrolling ruckelig. Bei Amstrad geht dagegen die Post ab. Grafik sauber; Sound gut; Scrolling schnuckelig. Ein guter Vorgeschmack auf die „echten“ 16- bit-Fassungen!
75
Amstrad CPCComputer and Video Games (CVG) (Feb, 1991)
Firstly, and foremost. the gameplay is so bleeding hard, it'll have you pulling your hair out within minutes! The terrorists are so fast and accurate with their guns that the only way to beat most of them is to remember where each one is from the game before, then find a safe position before they actually appear on screen. Your SEAL is also annoyingly prone during all the animated jumping-on-crates bits, and even when he's climbing a ladder he's a sitting duck and is easily shot down. The colourful and detailed graphics are SEALS greatest assets, but as I've already mentioned the animation on the player's sprite, though very realistic, gets in the way of the gameplay. Recommended only to very patient players (or for those with superhuman game-playing abilities).
73
ZX SpectrumComputer and Video Games (CVG) (Feb, 1991)
Huurgh! The Spectrum game is a monochromatic version of the GX4000 one, except this is even less playable, because the main sprite has an annoying tendency to get stuck in silly places, leaving you wide open for a bullet in the bonce! Again, a very disappointing licence, and one that could have been made so much better by simply making it a bit easier.
72
Atari STST Format (Aug, 1991)
If you enjoy leaping from platforms and shooting things, you'll certainly enjoy this game, but it lacks that special ingredient to make it an outstanding game rather than just a reasonably good one.
71
Commodore 64Play Time (Jun, 1991)
Da das Spiel auf Cartridge angeboten wird, hat es so gut wie keine Ladezeiten. Ein Grund für den großen Verkaufserfolg ist die anprechende Grafik. Auch die Soundeffekte sind prima.NAVY S.E.A.L.S gibt es in Großbritannien bereits als Kinofilm, aber wen interessiert schon der Film, wenn das Spiel ebenso gut ist?
71
AmigaAmiga Joker (Sep, 1991)
Im Gegensatz zur ST-Version ist die Grafik am Amiga nicht nur hübsch, sondern auch weitgehend ruckelfrei animiert. Die Stick-Steuerung funktioniert befriedigend, Musik und Effekte lassen sich ebenfalls ganz gut ertragen - wer also (viel) Blut sehen kann, darf hier ruhig mal probeballern!
61
AmigaAmiga Power (Aug, 1991)
A long-awaited game (presumably because it's been held over to tie in with the release of the by-all-accounts-awful movie), but now it's finally out you tend to wonder why they bothered. Playable, but extremely average in most respects.
57
Atari STPower Play (Jul, 1991)
Ich kann sie langsam nicht mehr sehen, diese uninspirierten Ocean-Filmumsetzungen: Egal ob Total Recall, Robocop 2 oder Navy Seals - im Prinzip bekommt man immer wieder die gleiche Rumlauf- und Ballersauce mit gepfeffertem Schwierigkeitsgrad aufgetischt. Die Grafik ist manierlich, der Sound langweilig und das Scroll-Geruckel auf dem ST hält sich in annehmbaren Grenzen. Die Motivation läßt ziemlich zu wünschen übrig: Navy Seals ist keine Katastrophe, aber lieblose Dutzendware und keinesfalls 90 Mark wert. Ein schlappes Spiel von der Stange; geprüft und für zu teuer befunden.
50
Commodore 64ASM (Aktueller Software Markt) (Nov, 1990)
Navy Seals hat also zwei Gesichter. Das 64er-Bild ist eintönig; der Sound fade; das Scrolling ruckelig. Bei Amstrad geht dagegen die Post ab. Grafik sauber; Sound gut; Scrolling schnuckelig. Ein guter Vorgeschmack auf die „echten“ 16- bit-Fassungen!
45
It's difficult to find the words to describe Navy SEALS - although I suppose “rubbish”, "abysmal” and "blooargh" would fit the bill. It's so frustrating to play; the controls themselves are unresponsive, but even worse, the main character runs so close to the edge of the screen that he all too often runs straight into a terrorist and is gunned down without even being given the chance to duck! About the only good point in the entire product is the animation of your soldier, but that's one healthy point in an otherwise terminally ill piece of software
37
Grafisch ist die Konvertierung ein bißchen besser als die Versionen für die anderen Systeme, aber was nützt das, wenn das Gameplay nach wie vor ziemlich öde ist. Das Ganze verkommt irgendwie zu einer memotechnischen Herausforderung, denn wenn man weiß, wo die Terroristen sieben, nähert man sich ihnen auf eine der Situation angepaßte Weise und mäht sie um. Besonders lustig ist es, wenn der Held springt: Er sieht dann aus wie eine schwangere Ballerina mit Maschinenpistole in der Hand. Was soll man da noch sagen? Daß 90DM zuviel sind, daß man von diesem Game Abstand nehmen sollte?
33
Atari STASM (Aktueller Software Markt) (May, 1991)
Grafisch gesehen ist das 16-bit-Game gar nicht mal so übel. Allein die Einfallslosigkeit der Programmierer in puncto Spielablauf (springen, hüpfen, hangeln, klettern, killen) ist schlichtweg ‘ne Frechheit.