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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (1 vote)
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The Video Game Critic
In general the graphics are colorful and fun, with time-traveling stages that run the gamut from ancient Japan (samurai!) to prehistoric times (dinosaurs!) to ancient Egypt (mummies!). Hilarious cut-scenes depict an evil villain who bears a startling resemblance to Jon Voight. You'll also be treated to incomprehensible prose like, "You have defended the history from enemy" and "I have a feeling like something is going to happen." The weak audio tends to use the same "bleah!" sound effect for each slayed foe, and the musical score is equally forgettable. Unlimited continues are available, but if you want a real challenge, you should play on "easy" and forgo the continues. Ninja Commando has a certain disposable quality about it, but once you start blasting away, it can be mesmerizing.