There are no reviews for this game.
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||3.0|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.5|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.5|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.5|
|Sound / Music||The quality of the sound effects and/or music composition||3.5|
|Story / Presentation||The main creative ideas in the game and how well they're executed||3.5|
|Overall MobyScore (2 votes)||3.4|
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Video Games & Computer Entertainment
Unlike most fighting games, you only fight one round against an opponent, a very long endurance round which will wear you out, leave you sweating and make you beg for more.
Electronic Gaming Monthly (EGM)
At first glance, I'd give the game a 2 and walk away, but I sat down and forced myself to play it. It's actually good! The way Aggressors plays it very unique. The moves are easy to get off and there's a lot of technique involved. The finishing moves are really funny and can sometimes be a real life-saver. The graphics look choppy at first, but you'll get used to it. Overall, I really liked it. Not incredible, but fun.
These days, fighting games have to be intuitive and imaginative if they want to carve a niche for themselves. With SNK's proven track record of quality fighters with lots of depth (Samurai Shodown, World Heroes 2 and Fatal Fury Special), it's a wonder it wasn't more aggressive about putting out a better game this time around.
All Game Guide
With its innovative three-plane fighting system and weapons being thrown in from bystanders, Aggressors of Dark Kombat had the potential to be a fighting game based on strategy in addition to pure reflexive skill. But despite the promise, ultimately the shallow fighting system makes the game a mediocre experience at best.