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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
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|Sound / Music
||The quality of the sound effects and/or music composition
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|Overall MobyScore (2 votes)
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Video Games & Computer Entertainment
Unlike most fighting games, you only fight one round against an opponent, a very long endurance round which will wear you out, leave you sweating and make you beg for more.
Abgesehen von den bisher aufgezählten "Innovationen" bewegt sich hier praktisch alles im Mittelfeld - die Animationen der Kämpfer selbst, der mit den üblichen Sprachfetzen aufgepeppte Sound und last not least die Steuerung. Wer also auf der Suche nach einer neuen Herausforderung im Prügelgenre ist: Finger weg! Steht Ihr dagegen eher auf Gewohntes in etwas anderer Verpackung, dann lautet die Devise: zuschlagen und wohlfühlen!
Electronic Gaming Monthly (EGM)
At first glance, I'd give the game a 2 and walk away, but I sat down and forced myself to play it. It's actually good! The way Aggressors plays it very unique. The moves are easy to get off and there's a lot of technique involved. The finishing moves are really funny and can sometimes be a real life-saver. The graphics look choppy at first, but you'll get used to it. Overall, I really liked it. Not incredible, but fun.
These days, fighting games have to be intuitive and imaginative if they want to carve a niche for themselves. With SNK's proven track record of quality fighters with lots of depth (Samurai Shodown, World Heroes 2 and Fatal Fury Special), it's a wonder it wasn't more aggressive about putting out a better game this time around.
All Game Guide
With its innovative three-plane fighting system and weapons being thrown in from bystanders, Aggressors of Dark Kombat had the potential to be a fighting game based on strategy in addition to pure reflexive skill. But despite the promise, ultimately the shallow fighting system makes the game a mediocre experience at best.