There are no reviews for this game.
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||4.4|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||4.4|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||4.5|
|Personal Slant||How much you personally like the game, regardless of other attributes||4.4|
|Sound / Music||The quality of the sound effects and/or music composition||4.3|
|Story / Presentation||The main creative ideas in the game and how well they're executed||3.9|
|Overall MobyScore (14 votes)||4.3|
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The Video Game Critic
KoF99 did throw me for a loop with its new "battle ability point" scoring system. It's actually possible for you to lose points between matches, and I don't get that. Another source of confusion is the intro which refers to this as "episode 5". It's six by my count! But for a series with more iterations than SNK can count, King of Fighters 99 feels surprisingly fresh.
Digital Press - Classic Video Games
Taking to heart the complaints over the lack of any decent '98 updates, King of Fighters '99 feels like an entirely new game… almost. The addition of the striker, a fourth character added to the squad to jump in when needed, is a refreshing change. New combatants round off the roster, and old ones make a return, perfect fits for this entry.