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With bonus points on offer for buildings, streets, ships and planes trashed in the process there's always something new to see, and it'll take quite a while before you tire of this. If I'd first met this game in the arcades I'd be a lot poorer now. Thank Neo it's on the Geo. Hurrah!
I'm not a big fan of wrestling games, and I wish SNK had put more emphasis on interacting with the urban scenery. Sure, buildings get crushed as monsters get tossed around, but it's not a major part of the strategy. Occasionally you can pick up and toss a plane or tank, but the act of throwing is so sluggish that you usually get nailed in the process. Another issue is the relatively small battlefields; you're constantly running into electronic force field boundaries that toss you back into the middle. King of Monster's gameplay is just average, but the city graphics really steal the show. From towering skyscrapers, to factories, to suspension bridges, there's a lot of stuff to break, and I like that. In addition, it's possible to team up with a buddy to face off against two computer-controlled monsters. Even if it's not a classic, King of Monsters does manage to showcase what the Neo Geo is capable of.
The only other notable game in this, uh, genre, is Rampage. King of the Monsters gives players more room to battle with than the classic, and the fact that game focuses solely on fighting makes this a game with a bit more substance. If it wasn't for the computer constantly cheating to gain the upper hand, this one could easily eclipse Rampage. As it is, it still makes for a great multi-player game and it's a game that few people will ever forget.
OK, OK - sieht man was ein King of the Monsters heutzutage noch kostet, bin ich fast gezwungen mein Urteil etwas abzumildern. Technisch höchst durchschnittlich, kann der Titel eigentlich nur zu Zweit im Team für etwas Spielspaß sorgen... aber auch da nur eingeschränkt. Kauft euch vom gleichen wenigen Geld lieber gleich ein richtiges Beat'em up wie z.B. Art of Fighting, da habt ihr mit Sicherheit weitaus mehr davon!
The lack of any real variety in the backgrounds doesn't help, and neither does the fact that playing King of the Monsters with two players is almost as boring as one. The gimmick factor lifts this game above the regular unexceptional arcade fare, and for this alone it will always be remembered by myself and many other people as a classic of it's time. But will I play it for more then 10 minutes at any one time? No.
King of the Monsters could have been a moderately entertaining and somewhat original game. But it seems like the developer put little to no effort in the title, and the result is something that would be better used as a bookend than played as a game. The two-player co-op is mildly amusing for awhile, but even that doesn't last very long before the game's inherent lack of quality intrudes.
It’s worth pissing away a quarter or two in exchange for some mindless destruction, but it gets old fast; Monster’s all too evident flaws simply don’t stand up to prolonged or repeated play no matter how awesome the concept might have been.
Das witzigste Feature ist eindeutig die Umgebung: ihr könnt eigentlich alles zerstören. Wolkenkratzer, Brücken, Bahnschienen... einfach alles! Überall fliegen Jets oder Hubschrauber, die ihr vom Himmel holen und gegen euren Gegner als Wurfgeschosse einsetzen könnt. Witzig: während eines PIN's kommt es schon mal vor, dass eine Reihe Autos gegen die mutierten Monster fährt und einen Massenunfall verursacht. Fazit: für Liebhaber japanischer Monsterfilme verspricht KOTM auf jeden Fall kurzzeitig Unterhaltung. Alle anderen bekommen ein auf die Dauer eintöniges Wrestling-Game, das aber dennoch mit einigen witzigen Features ausgestattet ist.