DescriptionSamurai Shodown V Special
is a re-release of the base game
, which was the first game in the main series not developed by SNK
, but designed by Yuki Enterprise
instead. A few problems were corrected in this release, along with the addition of some new features.
There is no storyline for this version, just the fights. The European PS2 version, confusingly called Samurai Shodown V
, contains 26 characters from the start, and three hidden playable bosses: Amakusa, Zankuro and Mizuki (Samurai Shodown II
boss). There is no story mode, even though the introduction and story of SSV is used in the European PS2 version.
Next to the gameplay of the base game, this release adds the possibility to kill your opponent (fatalities), along with hidden Zetsumei Ougi moves for each character, providing an instant kill when connected. The weapon damage is based on a green Sword Gauge, which depletes when many weapon moves are used in succession, and then regenerates. Other special moves are based on rage with a Rage Gauge, and Rage Explosion for invincible attacks. Players can also choose the opposite strategy. By meditating, the Concentration One gauge can be used to slow down the opponent's moves or perform Fatal Slashes.
The amount of backgrounds has been reduced, but the game now includes more original ones. There are 3 game modes in the European PS2 version: Time Attack, VS and Practice.
- "Samurai Shodown V" -- European PS2 title
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The Japanese Neo Geo edition was recalled when SNK Playmore Corp.
received customer reports about numerous bugs. Most of the issues were reported in the practice mode, with abnormal damage rates and hang-ups when certain attacks are executed. Along with the bug fixes, SNK brought back the fatalities that were present in the arcade but cut from the home edition.
This entry was contributed by Sciere (205624)