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In puncto Optik gehört es zweifelsohne zum besten, was je ein Third-Party-Hersteller auf dem Neo Geo zustande gebracht hat. Bei massig Feindaufkommen auf dem Screen geht die CPU zwar bisweilen
etwas in die Knie, aber das ist auch meistens Eure Rettung. Also, Neo-Geo-Fans: Schultert die Kanonen und ballert Euch durch Hafen, Air Base, Villenbereich, Bahnhof, Raketenstation und Hauptquartier (insgesamt fünf Stages bis zum Ende - es gibt allerdings Abzweigungen) von D.I.C und legt Euch mir mächtiger Kriegsmaschinerie an. Soundtechnisch kann SF2 ebenfalls begeistern - ein erstklassiger Shooter also für Sammler und Exoten-Enthusiasten, die ihrem System weiterhin die
Shock Troopers: 2nd Squad is an example of highly refined gameplay. The developers have evidently studied all the great games of the past and come up with a game that emphasizes all their strong points while still remaining unique. All shooter fans will find Shock Troopers: 2nd Squad to be enjoyable.
If the original Shock Trooper was seemed like a remake of MERCS, then the second one feels like a lot of other games in the genre. What we have here is a great game, one of the best of it's genre, being tugged down by a complete lack of creativity.
The stage designs are lacking. In the first game you were constantly forging ahead, but here you tend to remain in one area as enemies are air-dropped all around you. Since you're constantly finding yourself completely surrounded, the evade button is your one saving grace. Sadly, it is assigned to the C button which is less-than-optimal. Another problem is the extreme slow-down, and we're talking about the single-player mode. Don't even think about playing this with two players. Shock Troopers 2 has some sharp-looking set pieces but if you're a fan of the first game this sequel is bound to disappoint.