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While the title could be a bit more varied
in its gameplay and enemy types, with good controls, solid music, a
unique structure, and up to four simultaneous players, you couldn’t
dream up something much better for translating this horror movie
license to the NES.
A Nightmare on Elm Street est un petit jeu comme Rare en aura tant produit durant cette période. Il y en a eu de bons et de moins bons, et celui-là se trouverait plutôt dans la première catégorie. Même s'il ne paye pas de mine et que les fans des films seront inévitablement déçus, il possède un certain nombre de qualités, son véritable mode 4 joueurs n'étant pas la moindre.
Podsumowując ten wywód, „A Nightmare on Elm Street” do gier wybitnych nie należy. Jak to często bywa, gra nie zawsze odnosi sukcesy podobne do filmu. Jest jednak w tej grze coś, co sprawia, że należy dać jej szansę i spędzić z nią parę godzinek. Na dodatek gra sama w sobie jest rarytasem na rynku europejskim, bowiem została wydana tylko w USA. Tytuł nie za trudny, nie za łatwy, w sam raz na jeden raz. Fani gier na podstawie filmów z lat osiemdziesiątych na pewno będą zadowoleni. Polecam z czystym sumieniem.
A Nightmare on Elm Street manages to set itself apart from being just another generic platformer, but fans of the movie will have a hard time being able to swallow having to fight off bugs, ghosts, and Frankensteins in order to catch a small glimpse and an overly easy battle with their favorite horror movie icon. In my opinion, Freddy got the short end of the stick on this one and it’s not helped with the gimmick of poorly implemented four player support either.
Nightmare on Elm Street has one very effective gimmick. Periodically your surroundings magically transform from the real world to a dream world, with entirely different creatures and new challenges. It's a cool concept that reminded me of Soul Reaver (Playstation 1999). Upon clearing each house, you are confronted with a Freddie "boss" in one of his many freaky forms. Nightmare on Elm Street's graphics are very good, and the soundtrack is faithful to the movie. Its gameplay is standard platform fare, but the horror angle makes it more interesting than most.
A Nightmare on Elm Street had the potential to be a cool game, but the potential was squandered. What's left is a game that is very average. The scariest part is that "average" is amazing by LJN's standards. This game isn't the total nightmare that I expected given LJN's reputation. However, if I never played it again, I wouldn't lose sleep over it.
The Bosses are good, but the entire game is repetitious.
In short, Nightmare is a story of decent ideas with poor execution. The real world/dream world ideas were nice, but a lack of real difference between the two limits how cool this idea could have been. A collection of knockoff monsters can’t support the game, and Freddy himself is far too easy to be a challenge. This is one of the few games that support simultaneous 4-player action, so if you have a 4-play NES system, or an emulator capable on online play, and three friends you can dupe into joining your network, you might get something more out of the game.
Any game that hinders you from progressing, inadvertently or not, deserves more time in the Crockpot. Nightmare on Elm Street is a half-baked ham.
Among the greater ironies of A Nightmare on Elm Street, is the fact that it was one of the earliest games to offer four-player support. Thr irony of this is that is that if you were compelled to play for any amount of time, then it's most likely that you don't have any friends, let alone three of them that also want to play.