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Un gran comienzo en el género de Hudson y un genial primer peldaño para una saga como Adventure Island.
Adventure Island is a tough game but it manages to be entertaining if, and only if, you exploit the infinite continues cheat. If you don't, nothing but frustration and swearing awaits you.
Você está numa ilha habitada por bichos hostis, e deverá explorá-la para sobreviver. Para isso, há até um "skate" entre os objetos que você pode usar.
Game Freaks 365
Still, Adventure Island is an important title on the NES because it eventually leads to a series that went in a different direction than the Wonderboy games, though it still owes its existence to that game alone. It's a good game to check out if you're into platformers, but I doubt you'd play it again or perhaps even finish it unless you're a hardcore gamer or fan of the series. I really have no inclination to check it out again, I'd rather play Wonderboy. But before you go onto Adventure Island II, you might want to give it a look for history's sake.
The TG-16 installment, New Adventure Island, is a much better version to track down, as its upgrades in visuals and sound justify the purchase. Why? Because gameplay-wise the two titles are essentially the same. We'd recommend going that route rather than investing in this NES edition.
Blablabla, ce jeu c’est toujours la même chose, et puis c’est impossible, c’est trop dur, gnagnagna, les musiques sont assez chouettes, mais le reste, pouah! Et ce Takahashi est moche, jamais aussi sexy que Tom-Tom.
Yet, despite all of its flaws, Adventure Island is still an enjoyable game. Remember how I said it had a lot in common with Super Mario Bros.? A fortunate side effect of borrowing so much from its inspiration is that this also carried over some of the intangible “fun factor.” Hudson successfully capitalized on the simple joys of running, jumping, and throwing stuff at oversized animals. Combine this with the gimmick of unnecessarily punishing difficulty and the result is a remarkably playable game. Adventure Island might not be inspiring, innovative, or even particularly well-designed, but its fundamentals are still solid enough to make it worth playing. Well, unless you happen to miss that Hudson Bee. Then it’s just stupid.
The Video Game Critic
I like how the game uses numbered checkpoints, which make it easy to gauge your progress. I typically enjoy this style of game, but Adventure Island's control scheme is awkward as hell. The A button is used to jump, but B is used to both run (hold down) and toss weapons. Consequentially, attacking creatures while controlling your speed is about as easy as patting your head while rubbing your stomach. You can try to whiz through the game or take it slow, but some sort of middle ground is badly needed. I really wanted to enjoy Adventure Island, but it's too hard to play!