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It’s easy to see why Adventure Island spawned numerous sequels: it’s a formula that, like Mega Man, is devilishly addictive. Strap on that skateboarding helmet, equip your hammers, and go pound that evil ol’ witch doctor’s face. The princess is counting on you (and she’s not in another castle).
this is one of those games which you can pick up anytime, play through in an hour, and be done with it. And hell, you're having a grand 'ol time doing it. This game isn't trying to be fancy or flashy. It's simple. And it's the simplicity of the game that makes it that much more fun. Just look at the Mario formula. An easy side-scroller adventure is sometimes all you need to make an exciting game. Throw your main character on a tropical island with bizarre creatures and you have yourself a recipe for success.
Un gran comienzo en el género de Hudson y un genial primer peldaño para una saga como Adventure Island.
Hudson's Adventure Island definitely isn't for the faint-of-heart and if you're easily frustrated you should perhaps look elsewhere. However, if you like a real challenge there's a great little platformer here, and as long as you head into the game with the right mind-set there's plenty of fun to be had.
Unfortunately, the level backgrounds and enemies don’t really vary from world to world, and the enemy bosses at the end of each world are all similar, save for different heads. Those shortcomings aside, the colorful/cute graphics, smooth controls, and upbeat music make for a charming and somewhat unique platformer experience.
Adventure Island is a tough game but it manages to be entertaining if, and only if, you exploit the infinite continues cheat. If you don't, nothing but frustration and swearing awaits you.
Das Spiel kommt mir
auf den ersten Blick bekannt vor. Natürlich! Es handelt sich bei Adventure Island Classic um nichts anderes als die 1:1 Umsetzung des alten “Wonderboy“- Spielautomaten. Der einzige Unterschied ist, daß anstelle des Wonderboys nun Master Higgins sein Glück versucht. Doch wie schon beim Original ist
das größte, und damit auch das entscheidende Manko, daß die Unmengen von Runden allesamt gleich aufgebaut sind, und damit nicht besonders viel Abwechslung bieten. Dafür sind Grafik und Sound umso besser, im Gegensatz zur Technik, da es an vielen Stellen flackert. Doch alle Jump ‘n-Run Fans dürfen unbesorgt zugreifen.
Das Spiel ist - wie auch die anderen Inselabenteuer von Hudson Soft - ziemlich lang und erfordert viel Ausdauer und Geschicklichkeit. Die Soundeffekte und die grafische Umsetzung ist gut gelungen. Echte Adventure-Island-Fans müssen sich die Classic Version unbedingt schnappen.
Você está numa ilha habitada por bichos hostis, e deverá explorá-la para sobreviver. Para isso, há até um "skate" entre os objetos que você pode usar.
Still, Adventure Island is an important title on the NES because it eventually leads to a series that went in a different direction than the Wonderboy games, though it still owes its existence to that game alone. It's a good game to check out if you're into platformers, but I doubt you'd play it again or perhaps even finish it unless you're a hardcore gamer or fan of the series. I really have no inclination to check it out again, I'd rather play Wonderboy. But before you go onto Adventure Island II, you might want to give it a look for history's sake.
The TG-16 installment, New Adventure Island, is a much better version to track down, as its upgrades in visuals and sound justify the purchase. Why? Because gameplay-wise the two titles are essentially the same. We'd recommend going that route rather than investing in this NES edition.
Blablabla, ce jeu c’est toujours la même chose, et puis c’est impossible, c’est trop dur, gnagnagna, les musiques sont assez chouettes, mais le reste, pouah! Et ce Takahashi est moche, jamais aussi sexy que Tom-Tom.
Yet, despite all of its flaws, Adventure Island is still an enjoyable game. Remember how I said it had a lot in common with Super Mario Bros.? A fortunate side effect of borrowing so much from its inspiration is that this also carried over some of the intangible “fun factor.” Hudson successfully capitalized on the simple joys of running, jumping, and throwing stuff at oversized animals. Combine this with the gimmick of unnecessarily punishing difficulty and the result is a remarkably playable game. Adventure Island might not be inspiring, innovative, or even particularly well-designed, but its fundamentals are still solid enough to make it worth playing. Well, unless you happen to miss that Hudson Bee. Then it’s just stupid.
I like how the game uses numbered checkpoints, which make it easy to gauge your progress. I typically enjoy this style of game, but Adventure Island's control scheme is awkward as hell. The A button is used to jump, but B is used to both run (hold down) and toss weapons. Consequentially, attacking creatures while controlling your speed is about as easy as patting your head while rubbing your stomach. You can try to whiz through the game or take it slow, but some sort of middle ground is badly needed. I really wanted to enjoy Adventure Island, but it's too hard to play!