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Nothing’s changed from the first Lolo, as far as the basics go. Graphics, music, and gameplay are all pretty much the same; perhaps the animation is a little cleaner, but that’s about it. The only real issue I have with Lolo 2 is the amount of time it can take to solve some of these puzzles. Unless you’re an idiot-savant, you will be spending days, if not weeks, trying to figure out some of the more difficult levels. Of course, there’s always GameFAQ’s, but then the pure awesomeness of having beaten a ridiculous level with your own brain power is taken away from you. Despite its rage-a-holic difficulty, Lolo 2 is a fantastic game and a worthy successor.
Si vous aviez aimé Adventures Of Lolo vous allez aimer la suite. Le jeu est une continuité du premier avec un peu plus de défi. Ces deux jeux se complètent à merveille et sont tous les deux très charmants. Bien sûr, il faut aimer les jeux de puzzles pour apprécier Lolo car il n'offre que ça et rien d'autre. Si vous êtes de ceux-là qui aimez vous casser la tête sur des puzzles ingénieux et bien fait, vous vous allez sans aucun doute passer du bon temps avec Lolo 2!
O simpático Lolo deve encontrar a saída de um fantástico labirinto até chegar ao topo da torre onde sua namorada, Lala, é mantida prisioneira.
This game is extremely similar to the fist Lolo title, but a few additions have been made to the theme to make it play slightly different. To me, Lolo never achieved the recognition it deserved, and this second entry should provide players with a second chance to experience a truly fine game.
Adventures of Lolo 2 is yet another good example of poor quality in sequels and why, be it a game or a movie, you have to step forward with a bit of suspicion. Of course, I was proved wrong with Adventure Island II, but merely a few games later I'm reminded again why such an example is a rarity. For the most part, especially now with the plethora of dang first-person shooters coming out every month, once something sets the bar, it's hard to do anything new with it. Fortunately for video game companies, this makes it easy to sell games, but unfortunately for gamers, this makes it easy to hate games.