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SummaryAt some points unforgivingly tough, but overall a great puzzle game.
The GoodBasically, the Adventures of Lolo series is what puzzle games are all about. In the first few rooms, you are introduced to the characters and elements and learn the rules of the game; what you can and cannot do with them. Then later on in the game you have to explore the limits of these rules to solve some of the tougher puzzles. The puzzles in this sequel are notably more difficult than in Lolo 1, which is a good thing.
Also the graphics have improved. The intro and the cut scenes are more elaborate, and there are alternate in-game graphics on floor 10 (or The Castle), but the in-game graphics in the rest of the game are for the most past the same.
The BadThere is no rewind option to undo your last moves. Maybe this was not possible due to technical limitations of the NES, but this makes some rooms very frustrating to play. Once you have figured out how to solve a room, you sometimes have to restart it over and over again because you pushed a crate slightly too far, or didn't time that one shot perfectly. Also a "music off" option would have been nice. When you are wrecking your brain trying to solve the puzzles the repetitive background music can get on your nerves.
Secondly, some later rooms require you to shoot a Snakey off screen, then push a crate onto its respawn position, causing Snakey to respawn in a different position. This is usually a key position, which allows you to solve the room. These kinds of solutions are very unintuitive, because you can't know these alternative spawn positions unless you try it.