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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
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||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (9 votes)
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Although the slow and steady action of THQ's Adventures of Rocky and Bullwinkle may not satiate the appetite of a really hungry advanced NES gamer, the lack of continues in this game give it enough challenge to provide a good snack for middle-of-the-road players.
The Adventures of Rocky and Bullwinkle and Friends is one of the best examples of terrible games for the NES, and one of the worst by THQ. It may in fact be the worst as far as I remember, but I won't until I play the other ones. There's nothing here at all worth checking out, no graphics, no sound, no gameplay, no logic, nothing, just stay away, there's nothing else to stay, don't play it.
I should have expected The Adventures of Rocky and Bullwinkle and Friends to be an awful title. However, I was once again blinded by nostalgia and its accompanying optimism. The hearth-warming memory of seeing some of my old favorite characters rendered in 8-bit pixels quieted rational thought. "There's no way a Rocky and Bullwinkle game on NES would be any good," is what I should have told myself. Perhaps I should remain focused on the present and only play games that aren't more than a decade old. Say, isn't there a Rocky and Bullwinkle game on Xbox 360, too? I think I can feel my reminiscing and masochistic heart fluttering yet again...
If this game has any edge, it is the option to control either the dumb founded moose (Bullwinkle) or his sensible squirrel pal (Rocky). Rocky is clearly the better fit as he can fly short distances to avoid most oncoming dangers. Bullwinkle’s ability to ram is hardly notable due to the horrid collision detection. Even so, both control like a car lacking four wheel drive on icy roads. Most jumps are leaps of faith (in this case I use the word "faith" quite loosely) and bomb tossing is practically a wasted effort as the desired target is constantly in motion and they rarely detonate on impact. Best of luck to anyone who is bored enough to complete this dreadful game. While THQ may not be the pitiful development team they once were (rest in peace Acclaim), R&B will always be a constant reminder to them that the past, while gone, is not easy to forget. Stick to watching the cartoon folks, at least that is educational.
I also hate Rocky and Bullwinkle as cartoon characters, but that’s not lowering my score any. It’s just signifying what I’ve always thought: Rocky and Bullwinkle (and friends) are poorly developed characters that hardly anyone cares about. If the programmers cared, they would have made a better game; if kids cared, they would have been upset that this game befouled their beloved animated creations. No, Rocky and Bullwinkle are beloved by few, and so, this crappy game fits right in with their canon of cartoons that have aged as poorly as Keith Richards. (My apologies if you actually like Rocky and Bullwinkle. So did I as a kid, but then I also liked “The Return of Jafar.” You can see how we can all be wrong.)