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Airwolf est un bon jeu. Son côté simulation (repérage sur la carte, ravitaillement...) le rend moins monotone que la plupart des shoot 'em up en 3D. En plus, Akklaim a vraiment compris l'esprit de la série TV, on peut juste lui reprocher sa facilité (crevette est arrivé au sixième niveau en une demi-heure) mais il y a suffisamment de missions pour vous occuper pendant longtemps. "Hawk à la base. J'y retourne!"
Airwolf est un shoot-them-up assez prenant, mais qui souffre de quelques défauts. En effet, l'action est assez répétitive et l'hélicoptère n'est pas très maniable. Et puis, les habitués de ce type de programme risquent d'être gênés par les commandes inversées.
What a disappointment! Level after level of the same exact thing. The advanced levels are much harder than the early ones. The fighting sequences aren't impressive, nor difficult. Airwolf just goes to show that great names don't always mean great games.
The game experience amounts to blasting rapidly and wildly from target to target, with nary a semblance of strategy while trying to ﬂy to mission objectives. The required mini-games are also almost insulting in their simplicity, and seem to have been added just to have something different to go along with the rest of the tiring experience.
Again, I have another puzzle to figure out. Why does it seem that the US market received such crappy versions of games? The Japanese version of Airwolf is actually quite enjoyable, but this, this is just worthless. If you're looking to see what a really crappy flight-sim looks like, check it out. Or, if you want to see some poor programming, look no further. Airwolf will not fail to please you in this regard and bore the hell out of you.
kann ansausenden Raketen
sie abschießen; der Airwolf Im
Spiel trifft entweder nicht oder
lenkt sich wie ein vollbeladener Truck mit plattem Reiten auf Glatteis. Schnell sind die drei Leben weg. Da im Spiel auch sonst keine weiteren Überraschungen auftauchen, sollte man
sich für das Geld lieber eine Airwolf-Video-Kassette kaufen. Da hat man
mehr Action. Für das miese
Spiel gibt‘s jedenfalls die
The logical thing to do would have been to translate better (though still ridiculously difficult) Japanese NES Airwolf game. That one followed (and improved on) the arcade version by offering the horizontal view, a nice selection of weapons, and that all important show theme during gameplay. It makes even less sense when you consider Airwolf was cancelled two years prior to this Acclaim mess. It may not be a well-known 80's TV show, but it deserved far better then this.
Once upon a time in the 80s, there was a government of a certain large western power. This government decreed that to meet the stringent demands of modern warfare, a new weapon must be crafted - the Mach 1 plus attack helicopter, codenamed Airwolf. The man asked to test this finely crafted Ferrari of air superiority is Stringfellow Hawke, who loves his new toy so much that he decides to use the chopper to make a getaway, and then keep it for himself. Yes, Stringfellow Hawke stole Airwolf, but I doubt you'll find any beta testers of the Airwolf game with copies they snuck out from Acclaim. In fact, if anyone stole this game, chances are excellent that they tried to bring it back.
Instead of violent video games, games like Airwolf should be the ones that are put on trial in Congress. How can our government allow Acclaim to sell this trash to consumers, charging fifty-to-sixty bucks (inflation, you know) for a game that contains no gameplay? This is the real outrage, not pixelated dismembered limbs.