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DescriptionUnlike its namesake, the IndyCar racer Al Unser Jr., this game depicts Formula 1 races. A season consists of sixteen races, each one consisting of unlimited practice, one qualifying lap and the real race (the starting position depends on the qualifying result). Of course the goal is to win the championship by having successful race results. Those results also change the amount of "set-up points", which represent the quality of the car, players can use before the next race. Besides the championship there is also a time trial mode available (with or without AI opponents).
While the game features manual gear switching, it tends more to an action oriented gameplay than a simulation: pit stops (needed when the car gets nearly destroyed after accidents) stop the time for every driver and players can use a limited amount of turbo boosts. Players can start their own racing team or play as Al Unser Jr., which results in always having the best car possible.
- "World Grand-Prix - Pole To Finish" -- Japanese title
- "Turbo Racing" -- European title
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The Press Says
|Joypad||Oct, 1991||88 out of 100||88|
|Mean Machines||Apr, 1991||80 out of 100||80|
|Game Freaks 365||2005||7.4 out of 10||74|
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lugnut (359) added Al Unser Jr. Turbo Racing (NES) on Apr 25, 2004
Ken Fukaki (K. Fukaki)3‑D Programmer:
Yoshi Nakamura (Y. Nakamura)C. G. Designer:
Shōgo Sakai (S. Sakai), Takafumi Miura (T. Miura), Masaaki Iwasaki (M. Iwasaki), Yuji Suzuki (Y. Suzuki)Circuit Designer:
Tokinori Kaneyasu (T. Kaneyasu)Presented by:
Data East USA Inc.