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All Game Guide
A marvelous port of Taito's Breakout-inspired game from 1986, Arkanoid for the NES comes packaged with a special "Vaus" controller, which allows for arcade-like rotary control.
Game Freaks 365
Arkanoid is a disappointment in many ways. The major problem here that's clear is that the programmers, while porting the original arcade version, did little to adjust the basics. Let's remember something here, arcade games then and now have one primary function, making money. What's the best way to do this? Make it so the player has a difficult time beating it so they keep pumping in quarters. This explains why the difficulty in the NES version is so ridiculous at times, they didn't change it by adding a password feature, continues or anything. It's essentially as close a port to the arcade as you could get on the NES. This, of course, leads to a game that is likely to anger anyone who tries to play it for long enough. It's too hard and has too many minor flaws to stand as a classic. Hopefully this review will serve to stomp it down a few notches.
Just Games Retro
This game offered me something of a revelation, which I don't think is listed among its official product features. But it occurred nonetheless. You see, I think part of the reason The Man approves of 70+ year copyright terms is because he can still make money off of simple arcade games like this. Tiny amounts of money, but still money. Perhaps enough to buy another champagne flute for the bar on his yacht, or pay his pool servant Julio for a full month. What's the connection here? Well, I guarantee you've already played Arkanoid, most likely on your cell phone in someplace boring, possibly in class on your snappy Texas Instruments graphics calculator, but almost certainly somewhere. Arkanoid is an exact clone of Atari's Breakout, made back in the 80s before they invented "copyright infringement."