Arumana no Kiseki (NES)

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100 point score based on reviews from various critics.
User Score
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The Arumana, a legendary red jewel, has been stolen, and the villagers have all turned to stone. Now it's up to Kaito, a hero who bears more than a passing resemblance to Indiana Jones, to retrieve the jewel and restore it to its rightful owners.

The action takes place from a side-scrolling perspective. The protagonist must advance through six stages using his wits, his weapons, and his trusty grappling hook. The grappling hook is extremely indispensable as it is used to climb upwards to out-of-reach ledges. This skill is used frequently as it is required to advance through the often vertically oriented stages. Kaito begins with nothing more than a set of throwing knives, but along the way he can find bombs, pistols, bolas, screen clearing crystals, and mines. With some diligent searching, he can even find health extending necklaces and 1ups in the form of fedoras.


Arumana no Kiseki NES A narrow passage that is filled with traps.
Arumana no Kiseki NES Dodging a javelin in a vertical passage.
Arumana no Kiseki NES The ugliness of stage 2 has caused this enemy to faint.
Arumana no Kiseki NES It's been so long since I last saw sunlight.

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Alternate Titles

  • "アルマナの奇跡" -- Japanese spelling

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Critic Reviews

1UP! Aug 03, 2007 77 out of 100 77


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Adzuken (861) added Arumana no Kiseki (NES) on Feb 01, 2014