||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (14 votes)
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Como na primeira aventura, ajude Marty McFly a encontra o caminho de volta ao presente.
Game Freaks 365
Back to the Future II & III is not a welcome addition to the NES' platforming library, though its inclusion of mini-games and a 'treasure hunt' plot is pretty cool. When it comes down to it, the lack of a password or save feature will frustrate anyone that plays this terror. It doesn't look very good, the sound is a little strange at times, and the gameplay is fun until you realize it takes an eon. If it weren't for the fact that you have to sit down and play through the whole damn game in almost one sitting, it would have received much higher marks. Make sure you can devote a whole day or two to playing it if you want to get to the end, one for mapping and the other for finishing. That's the kind of thing that gets on my nerves and it's the main reason why I stopped playing. I feel a void in my being, but I don't care, it's not worth the effort.
Just Games Retro
I can say that Back to the Future 2 and 3 offers more gameplay than the original, and is barely a better game. The treasure hunt is a fairly creative idea, and the time travel elements aren't completely forgotten. Still, the whole plot is more like a college prank than anything particularly devious, and the main game comes off like a frustrating combination of Mario and Metroid. The treasure hunt aspect is mostly an excuse to move you through the levels and force you to look in obscure places and play average minigames to win. It has more thought put into it than the typical quickie action scroller, but is still on overall failure.