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Batman Returns receives a lot of unwarranted hate. Once you understand how it works, which takes all of five minutes maybe, it's really an enjoyable beat-em-up with enough features to keep fans interested, draw in less-experienced players, and eventually challenges even the most efficient of gamers will have a tough time with. It's definitely not perfect, but its flaws are easy to overlook.
A reasonably enjoyable game which won't set the world on fire, but is still not bad at all.
Die 08/15-Grafik und der Dudelsound reißen zwar keine Fledermaus von der Decke, aber dafür ist die Steuerung sowas von präzise und durchdacht, daß auch Anfänger eine reelle Chance haben. Nicht von ungefähr gibt’s das Spiel für fast jede Konsole auf dem Markt!
In a year of few 8-bit standouts, Batman Returns is a good choice for fist fighters and Robin-wannabes who aren't expecting anything extraordinary. However, the crime stopping is not up to par with an innovative original. The Dark Knight is invited to return to the NES again someday, hopefully with a few more tricks up his Bat-sleeve.
It's funny how one small aspect can ruin a game. In this case, it's not that Konami didn't try hard enough or wasn't devoted to creating a title that fans could appreciate. It's more that one element essential to the genre slipped their collective minds, resulting in a Batman title that's just okay when it should have been magnificent. All the developers needed to do was mix up enemy types within groups and the game would have likely been much less repetitive. Sadly, that's not the case, and what we're left with is a beautiful but flawed brawler. Still, things could be worse. My nose could be gushing blood…
Batman Returns ist eines der wenigen Prügelspiele auf dem NES, Konamitypisch nutzt es die Hardware gut aus, Grafik und Sound sind im oberen Qualitätsdrittel. Leider hat ober auch dieses 8-Bit-Modul ein paar bittere Pillen für den Spieler: Oft genug ist die Action zu unfair, auch die Länge der Levels ist problematisch: Da sich die Anzahl der Feinde in Grenzen hält, kommt Langeweile auf. Insgesamt bleibt es ein solides bis gutes NES-Batman, das Freunde des Films zufriedenstellen wird.
I went into Batman Returns with moderately high expectations, but I think even my inner seven-year-old would be disappointed. The SNES game was so colorful and rewarding, while its little Nintendo brother definitely got shafted in the developmental process. What’s really apparent from the first stage is how barren the environments feel. Batman has a huge street to walk down, but the enemies usually only come in groups of twos, so you never feel threatened. The graphics look good, and Batman’s moves and animation are fantastic, but compared to the cluttered, epic chaos of another Konami game like Teenage Mutant Ninja Turtles II, Gotham City looks abandoned.
It's a shame that Batman Return's gameplay falters as it does. The fighting action is tame from the start and never manages to gain any traction. You face off against the same goons in every stage, armed with the same predictable attacks. When Batman Returns does try to innovate, it falls flat on its face. In one perilous stage you're forced to jump between floating blocks in an electrified pool - while clowns shoot at you from the sides. I hate it when that happens! Another stage forces you to fight on slanted rooftops, and you're slipping off the entire time! Batman Returns does provide a handy password feature, but this is one Batman game I won't be returning to very often.