Japan Title screen
Beginning Mission screen
Impressive drawing (consider it's NES)
Story unfolds between levels
Toad freaks when he sees giant robot.
Fighting the level 1 boss.
Toads swings about on a rope.
Whatever that's supposed to be!?
Didn't quite make it.
Turbo Tunnel, level 3-- space invaders come to take away your power bars; stop them before they succeed
Much of the Turbo Tunnel consists of racing through on a turbo bike and dodging obstacles
The Arctic Caverns, level 4, comprise the obligatory platformer ice level, but done exceptionally well-- this is a malicious snowman
Reduce a snowman into a pile of snowballs for your own offensive use
Much of Surf City, level 5, is on a surf board down a river-- dodge the whirlpools and mines
Halfway (that's right-- halfway) through level 5 is a miniboss
After the miniboss, surf's up again
Karnath's Lair, level 6-- negotiating the snakes
The snake level-- one of the toughest levels of any video game ever
Volkmire's Inferno, level 7, starts out with a nice crystalline background
And quickly turns into the fire realm where you pilot a jet through deadly fireballs and firewalls
The Intruder Excluder, level 8, is where you make your way up some sort of power plant
At the top of the plant is another mini-boss
Terra Tubes, level 9-- more public utility action, this time in the sewer
Face sharks, piranhas, and the most deadly of aquatic adversaries, the rubber ducky!
Rat Race, level 10 is a long drop down another tube, all the while being pursued by a homicidal rodent whom you will confront at the bottom
Clinger Winger, level 11, puts you on a jet unicycle as you race to outrun a deadly spiral wheel-- that you get to fight anyway at the end of the level
The Revolution (level 12) is where you journey to the top of a tall cylindrical tower; hang on tight or this windbag will blow you off the edge
At the top of the tower