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For some reason this is just a fun game. Maybe it's because I never really dug Sonic that much so this is a fairly unique game to me. I like the combination of powerups, cool movements, and the way the game forces you to fully explore the levels in order to find the free guys and more bones, which earn free guys.
The sense of
speed on display is rare for an NES title. Graphically, the title is only
above average, and there’s no music during the levels, but that’s a
fine trade-off for the fast-paced prehistoric rolling action.
I have to give Camerica credit: this is a slight improvement on the first game. Since the first Big Nose was popular enough that it warranted a sequel, I’m surprised they decided to add any new gameplay elements when they could have just swapped some level palettes, added some different enemies, and called it a day. Is Big Nose’s freaking out entirely justified? I don’t think so. Surely, there’s plenty more bones out there to be had in such a vast prehistoric land; let the last dinosaur on earth have his day. But, from a more realistic, economic standpoint, having the word “freak” in the title probably sold a lot of copies to some children from the early ’90s. Big Nose, you’ve done it again.
The game feels buggy, partly because certain doors and mushrooms are completely invisible. And how is it you can hop on cloud outlines? The bonus screen is called the "Bone-Us" screen, prompting some serious eye-rolling on my part. I can see why Big Nose is freaking out; he's living in a virtual hell.