Castlequest Reviews (NES)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.5
Graphics The quality of the art, or the quality/speed of the drawing routines 2.5
Personal Slant How much you personally like the game, regardless of other attributes 2.2
Sound / Music The quality of the sound effects and/or music composition 2.3
Story / Presentation The main creative ideas in the game and how well they're executed 2.7
Overall User Score (6 votes) 2.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The basic idea is to find lots of different colored keys that will open lots of doors of the same color. But there are no extra keys! So which key for which door and in what order??? The action is slow, but the challenge in logic is among the greatest we've seen.
The frustration of the experience can be overwhelming at times, as it’s simply not fun to find out that you’ve wasted a key and then have to replay the same rooms to try again. There are plenty of lives available (50 at the start) to help you out, but it’s doubtful that you’ll want to play through them all, lest you want to hear the same overly cheerful 20 second song loop dozens of times.
16 (Jun, 2011)
I think I understand what Castlequest was trying to accomplish – construct an entire game within one large environment, with every room having a unique set of challenges to overcome – but there’s never any motivation to collect the keys because you know what’s behind any and all doors: more keys and many deaths. Castlequest, may your foundation rot swiftly into the earth.
HonestGamers (Oct 20, 2007)
There are bad games, and lord are there some real stinkers on the NES (look at Bokosuka Wars or Deadly Towers for some other great examples), but I have to say that Castlequest may be the worst of them all. It just plain sucks.
HonestGamers (Feb 13, 2009)
Castlequest is essentially a horrible puzzle game posing as a horrible adventure game. Players are expected to meticulously grab every key they come across, while never, ever wasting even one by doing something really stupid like unlocking a door only to realize you entered the dead end portion of the next room. Each room has multiple exits with most of them needing a key to access, meaning that to actually beat this game, I'd have to meticulously plot out my path through the castle through hours upon hours of trial, error and constant-death-related frustration. With all apologies to the poor, kidnapped princess, that's not going to happen.