Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill from distance and thus avoid some enemy shots.
- "戦場の狼" -- Japanese spelling
- "Wolf of the Battlefield: Commando" -- Wii Virtual Console title
- "Space Invasion" -- German title
- "Senjō no Ōkami" -- Japanese title
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Atari 8-bit prototype
A prototype cartridge from 1989 exists for the Atari 8-bit. It is ported by Sculptured Software
and is quite similar to the Atari 7800 version. Although a prototype, it seems to be pretty much complete and playable. Presumably it was cancelled because of the inner competition at Atari
between the 7800 console and the revived 8-bit computer line (the XE Gaming System).
has adapted this video game into a board game
, part of its Party Joy
Commodore 16, Plus/4 versions
The official release by Elite
for the Commodore 16 is rather simplistic with 4 directional controls, no scrolling, and contains only 5 singlescreen levels. There is also a 48KB Commodore Plus/4 specific (presumably homebrew) version, which is much closer to the Commodore 64 version in terms of gameplay, graphics and sound.
On June 30, 1988, Commando
was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games
The German Version was called Space Invasion
and had all soldiers replaced with white androids. All other graphics are the same. This gives this version of Commando
a strange look with all these white androids in contrast to the World War II scenario background graphics.
The Commodore 64 soundtrack for Commando
was written by Rob Hubbard
overnight at the offices of Elite Software. Information also contributed by
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