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||The quality of the art, or the quality/speed of the drawing routines
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||The quality of the sound effects and/or music composition
|Overall User Score (21 votes)
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Un jeu d'action époustouflant qui ne vous laissera aucun répit. Une option intéressante permet de reprendre une partie au niveau où vous aviez été tué précédemment. Un bon joystick sera nécessaire, si possible avec tir automatique, pour espérer arriver au bout de votre mission. Une superbe adaptation du jeu d'arcade.
All in all, Commando is not the best looking game, but it is definitively one of the best run'n gun for the system and a faithful conversion - the action is clean, fast and beautifully staged.
En conclusion, une bonne cartouche qui devrait plaire au plus grand nombre.
Commando was one of the earliest attempts on the NES at the shoot ‘em up genre. It is very basic but is definitely fun. If you enjoy this genre or early NES games then pick this one up, otherwise it might not be worth it.
So what if later games did it better? Commando still proves to very playable and fun if one can overlook the flaws that plagued this genre for years. You really can't go wrong with games like this when they only run a couple of bucks on today' market. While it may never be as well remembered as games like Ikari Warriors, Commando is a worthy addition to any war fans game collection.
I can’t deny that I had fun playing Commando, but I also don’t see myself returning to it anytime soon. It’s a basic shooter made in 1986 B.C. (Before Contra) and it definitely feels like it. As far as aesthetics go, the graphics feature an array of browns, yellows, grays, and greens – all the colors of the vomit/diarrhea rainbow. The music is surprisingly terrible, given Capcom’s track record of amazing soundtracks. The control is legit, as it needs to be for such an action-packed shooter. But hey, much like the action movies Commando mimics, it can be stupid fun for a brief period of time.
Commando is hardly a bastion of ‘80s shooters. This is an era of the genre already shown up by later entries such as Contra and Cannon Fodder. The simplicity offered here, both in terms of mechanics and challenge, does little to adjust that reputation. Still, Commando offers fun in short, sharp bursts, delivering exactly what you’d expect and not a penny more. If you’ve ever dreamed of being Arnold Schwarzenegger (and who hasn’t?), this isn’t a bad way to pretend.
Commando is a fantastic arcade game that lost its luster when it came to the NES. The graphics are hampered by a familiar NES flicker that is downright annoying. While Commando is memorable, its glory lies in being a fairly average arcade-to-home translation.
The action is smooth but the flicker can be excessive at times, detracting from the otherwise sharp visuals. Commando is extremely challenging, and can be frustrating for the novice. The mobs of regenerating enemies are relentless, and you're more likely to die from touching one of them than from actually being shot. Trying to aim diagonally can be especially frustrating. If there's a secret to doing well in Commando, it is this: Shoot constantly and keep moving. It turns out that enemies can't fire their guns or catch up to you once you pass them, so just concentrate on those ahead of you. The background graphics depict a bland, brown environment suggestive of Desert Storm. I wasn't terribly impressed with the gameplay, but Commando did keep me entertained for a little while. It's a shame that the two-player mode requires both players to take turns instead of playing at the same time.