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SummaryContra, No Iran
The GoodWhile Iran-Contra scandal was unfolding in Washington D.C., kids across the nation were involving themselves in quite a different sort of Contra, 8-bit style. Despite the subsequent advances in gaming technology, Contra remains the definitive fast paced, side-scrolling, shoot 'em up, sci-fi platformer. The difficulty level is sufficient to provide hours of exciting game play, without seeming cheap or unfair. The game's graphics, music and sound effects all demonstrate what can be done on the 8-bit Nintendo, when software developers care enough, and the game is still as fun to play alone, or with a friend, as it ever was.
The BadContra (1988) on the Nintendo Entertainment System may not dazzle younger, contemporary gamers. The game's difficulty level is often heighten, sometimes to a fault, due to the instant death policy and the ability to lose your important weapon's upgrades. As was often the case, the game's storyline was revised for release outside of Japan, with the original Japanese storyline being superior.