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My time is very valuable to me, and often I find that I dislike a game for keeping me occupied for long stretches of time. Thankfully, I only had to dedicate several minutes of my life to get enough sense of Cool World to write review of it. In fact, it was such an orgasmically enlightening gaming experience that I no longer have even the remotest inkling of desire to expend any more of my precious time with the game.
Cool World expects you to solve puzzles the old-fashioned way: by not giving you a clue as to where to go or what to do. Much like Who Framed Roger Rabbit? by the infamous LJN, the formula works. Even after wandering around the Cool World Streets (actual level name) for awhile, and trying unsuccessfully to avoid getting pelted by squirrel droppings encased in bullet shells, I still lacked the slightest idea of where to go. Throw in Atari 5200 graphics and a brutal lack of self-esteem and you have Cool World. Because if you have to say you’re cool, it probably means that you’re not.