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Critic Reviews

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60
GamePro (US) (Jan, 1992)
The music gets nerve-twinging, but the voices are moderately close to authentic. Overall Cyberball isn't a disaster, but it could have been so much more.
30
There are limited features: a single game can only be played with the ability to change the difficulty/number of plays. The only partially saving graces are the inclusion of a two-player co-op mode and the excellent voice samples.
16
Questicle.net (Aug, 2011)
Imagine if 10-Yard Fight, that awful first-gen football game, had robots, and then imagine if they tried to give 10-Yard Fight a modicum of strategy. I know, it’s confusing, but that’s exactly what Cyber Ball tries to do: add a fantastical element to the lumbering game of football, then pretend like it’s a real football game by giving you play options. Huh? Pick your poison, Cyber Ball. You should either enhance football with your teams of cybernetic organisms – like how in Base Wars, when two members of the opposing team collide, they begin to fight until one of them explodes – or just throw in some huge dudes and make it a typical football sim.