In this unique Platform/Puzzle game you take control of a boy who has to help a blob getting to his home planet. It isn't a conventional Platformer, as the boy cannot jump or attack enemies. Instead, the Blob can be fed with different kinds of jellybeans, which will transform him into various objects. He can be used as a ladder, a bridge or a trampoline, turned into an umbrella to slow down the boy's fall or shield him from falling objects, into a bubble to let the boy swim and breathe underwater, a blow torch to burn certain obstacles or even a bird which enables him to follow the boy everywhere. There's total of 12 different shapes the blob can take on, all of which can be used to freely explore the game world.
- "ふしぎなブロビー ブロバニアの危機" -- Japanese spelling
- "Fushigi na Blobby: Blobania no Kiki " -- Japanese title
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According to the GamesRadar feature Gaming's Most Important Evolutions
this was the first game with an AI partner.
It's interesting to note that the main character's animation in this game (and its Game Boy sequel
) is exactly the same as in some of David Crane
's earlier games, such as Pitfall!
and The Activision Decathlon
A sequel to this game, titled A Boy and His Blob: Jelly's Cosmic Adventure
, was announced for release on the Game Boy Advance sometime in 2002. The title, also designed by David Crane, was never completed and ultimately cancelled.Information also contributed by
Giovanni Russo and