Our Users Say
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (19 votes)
MobyRanks are listed below. You can read here
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We enjoyed this game's creativity and originality. The graphics are amazing, especially for the NES. The backgrounds on the street and of Blob are well detailed. We also enjoyed the game's concept of needing a buddy to complete the game.
A Boy and His Blob is every bit as strange as it sounds. The gameplay is very unusual, with elements of arcade adventuring and puzzle-solving thrown together in a highly original way. The way the problems are presented is neat, requiring you to use your blob to the best of his transforming abilities. Some situations are quite tricky, and require plenty of lateral thinking to see them through, but they’re never so tough that you give up completely – just try out a few beans and see what comes up! As well as being great fun to play, A Boy and His Blob looks and sounds brilliant. The graphics are tremendous, with superb sprite animation and stunning backdrops, and there are a variety of excellent tunes and effects adding a great atmosphere to the game. Put them together with the amazingly addictive gameplay and you’ve got a game that’ll keep you playing for ages.
Much like there's always room for Jell-O, there's always room for gelatin-based videogame sidekicks, especially those that combine the exploration and problem-solving spirit of a point and click adventure game with the run-and-jump action of a side-scroller. "A Boy and His Blob", brought to you by David Crane of Pitfall fame, does just that.
The game is a blast to play, but sometimes a bit frustrating. Every jellybean has a use, even if it isn't obvious. If you don't mind using your head (and a little trial and error), pick up this game. You won't regret it.
Trotz all der Kritikpunkten kann man sagen, dass mit A Boy And His Blob ein innovatives und knackiges Action-Adventure geboten wird, bei dem auch fortgeschrittene Spieler gefordert werden.
Fazit: Witzige Idee, nett animierter Blob, ansonsten mittelmäßige Grafik und Spielspaß. Nur für überzeugte Anhänger des Action-Adventure-Genres.
Regardless, I still think A Boy and His Blob is worth checking it, if only to see a unique concept on the NES (and all the Blob transformations), but as a game you actually would sit down and play it sort of falls flat. Like the Blob will, should you feed him the right jelly bean.
Das Spielprinzip hat seine Tücken: Zum einen ist das Modul nicht sonderlich umfangreich; zum anderen gibt es weder Continue- noch Paßwortkomfort. Immer wieder dieselben Puzzles zu lösen, macht auf Dauer nicht viel Spaß. Trotz dieser Schwäche ein originelles Modul, das mit seiner friedlich-netten Spielidee vor allem für jüngere Videospielfans geeignet ist.
A unique game that has several good points such as a variety of power-up options offered by different colored jelly beans, There's not a lot to the game play, however, so this unique feature never realizes its full potential. Strictly average.
easy to get lost in the vast depths of the levels, as the protagonist
can’t jump over nor attack enemies without help (alienating
platformer fans, perhaps), and action aficionados may get bored by
the slow, methodical (some might say tedious) nature of the game.
However, its innovations may reward the patient and forgiving
player looking for something clever, unusual, and even funny.
A Boy and his Blob is not a particularly well designed game, or very fun, but if nothing else, it's original. You probably won't enjoy this game too much, but it's worth playing around with a bit. It has a few interesting ideas, and if you go into it intending to experience it, rather than actually play it, you may find something of value in it. Unfortunately, it's just not a lot of fun to actually play.
As much as it pains me to say it, A Boy and His Blob is not worth playing. The music is worth listening to if you like NES style music and the charming art design is worth starting the game up and running around for a little while, but actually playing and completing the game is such a taxing endeavor that I can’t recommend giving it a shot. WayForward’s 2009 remake of the same name, minus the subtitle, is a far more polished experience that maintains and ups the charm of the original while eliminating the parts that make the NES game so bad.
A Boy and His Blob is one of those games I’d imagine would have benefited from a massive Nintendo Power strategy guide back in the days before GameFAQS. Otherwise, you as a five-to-twelve-year-old would have one lost weekend on your hands. David Crane and his cronies at Absolute Games have created a real noodle-scratcher: on one hand, conceptually interesting, but poorly executed. A Boy and His Blob (as if blobs can ever be owned by any one person, please and no thank you, blobs are by themselves, for themselves, and one day they will rise up agai-) is a sad misconception, and from what I hear, was remade into the game it should have been on the Wii. The sad part is, more people bought the confounding NES version!